Gradine
🏳️⚧️ (she/her) 🇵🇸
I like the new magic missile; as others have pointed out, players now have a greater reason to take the power.
As to the "is it a hit or not a hit" debate, it seems the RAI is more clear than the RAW; thank you modern instantaneous online communication for that. But even without designer confirmation it does not take an incredible leap of logic to rule that a wizard actively sending out a bolt of energy to strike a target is not the same as nor should it be treated the same as a zone or aura. I sense that one of 4e's design goals was to leave as little up to interpretation as possible, which has done nothing but spawn endless arguments over semantics and make "rules-lawyer"-esque DMs even more finicky and restrictive than before.
The problem I think lies with WotC's choice of vocabulary. There's that classic Order of the Stick comic regarding the many uses of the word "level", and that's what's going on here. When you attach firm definitions to words like "Attack" or "Hit", you make it impossible in the eyes of a "rules lawyer" to ever use those words again in their basic dictionary definitions. So when a feat or power says it does something on a "hit" does it mean just a generic "character performs an attack* that does damage" or does it require something under the line item Hit? Note that the above generic examples also uses a word(attack*) that can either have a generic or game-specific definition, leading to even more semantic confusion. If anything that is RAW only ever uses the terms Hit and Attack by their strict definitions, then Magic Missile is not an Attack and it does not constitute a Hit. But since this flies in the face of common sense and clearly stated designer intent, it is clear that in the RAW any instance of the word "hit" or "attack" might just be the generic use the word.
I think the sentiment both of the designers shared regarding "rules lawyers" is their lack of willingness to read between the lines and adjudicate based on common sense.
As to the "is it a hit or not a hit" debate, it seems the RAI is more clear than the RAW; thank you modern instantaneous online communication for that. But even without designer confirmation it does not take an incredible leap of logic to rule that a wizard actively sending out a bolt of energy to strike a target is not the same as nor should it be treated the same as a zone or aura. I sense that one of 4e's design goals was to leave as little up to interpretation as possible, which has done nothing but spawn endless arguments over semantics and make "rules-lawyer"-esque DMs even more finicky and restrictive than before.
The problem I think lies with WotC's choice of vocabulary. There's that classic Order of the Stick comic regarding the many uses of the word "level", and that's what's going on here. When you attach firm definitions to words like "Attack" or "Hit", you make it impossible in the eyes of a "rules lawyer" to ever use those words again in their basic dictionary definitions. So when a feat or power says it does something on a "hit" does it mean just a generic "character performs an attack* that does damage" or does it require something under the line item Hit? Note that the above generic examples also uses a word(attack*) that can either have a generic or game-specific definition, leading to even more semantic confusion. If anything that is RAW only ever uses the terms Hit and Attack by their strict definitions, then Magic Missile is not an Attack and it does not constitute a Hit. But since this flies in the face of common sense and clearly stated designer intent, it is clear that in the RAW any instance of the word "hit" or "attack" might just be the generic use the word.
I think the sentiment both of the designers shared regarding "rules lawyers" is their lack of willingness to read between the lines and adjudicate based on common sense.
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