Word is slowly spreading around the internet about one particular portion of the July 2010 update to the 4e rules; the fact that magic missile is once again an auto-hit spell.
As far as I was concerned, one of the most pleasing things about 4e was that WotC was willing to kill some sacred cows; notably vancian spellcasting, uneven comparative power between classes as they levelled, and
magic missile auto-hitting.
Allow me to admit up front that I actually haven't looked at the update yet, so I can't comment on whether the changes to the spell are "good" or not. In fact, I'm not even interested in exactly what the changes are. I'm more interested in the
reason for the change. Apparently it's:
"This update reflects an effort to restore the power to its classical form."
That is one of the dumbest things I have ever heard WotC say.
If your intention is to create the best possible game, you don't change (or even retain) game mechanics simply because they're "classic". You change them because you want to make them better or to achieve some game-design goal. WotC hasn't said why the new version is better, so presumably that wasn't the reason for the change. They haven't been shy about explaining design goals with previous updates, so presumably there was no specific design goal being pursued here.
We're left with no option other than to believe they really did make this change just for nostalgia value.
And if that's the case, I can't really see what they hope to achieve. The players who remember (and care) what magic missile once was and who don't play 4e almost certainly know enough about the system that a change to magic missile isn't going to change their opinions. WotC can't seriously hope to get any mileage with those players out of the change. Of the players who remember magic missile pre-4e and play 4e, the change is unlikely to make them play 4e more.
So what's the deal? What does or did WotC hope to achieve? I honestly don't know.
Addendum (9 July 2010): One poster on the Giant in the Playground forums has suggested that the change was intended to stop magic missile acting as a striker power on a controller (which it certainly can if supplemented with enough feats, equipment and class features). If so, I'm fully behind the change, but still puzzled about why on earth they simply didn't say so.