So, your players tailored their characters to your campaign setting and this is upsetting you? You either need to change your campaign setting or modify/disallow character combos that don't jive with it.Thurbane said:Due to my campaign setting and the area they are currently in, the vast majority of encounters will be humanoids and giants.
They have already been warned. The spell is right there in thier PHB. In all liklyhood they already know but chose to cheat by not saying anything.Krafen said:Make sure to warn your players if you plan to change how their abilites have been working.
frankthedm said:They have already been warned. The spell is right there in thier PHB. In all liklyhood they already know but chose to cheat by not saying anything.
Monstrous Humanoids have pretty good will saves for one. Protection from Good (Evil, Law, Chaos, whatever the party is) protects from mental control, and as a 1 min per level, 1st level spell, even a guy with one level in a casting class can protect somebody for ten rounds. Or its a cheap potion.