Levistus's_Leviathan
5e Freelancer
Thanks for your suggestions! While I may not agree with some of them, I appreciate you sharing them.1. Add both STR and CON for min requirements for wearing ALL armor.
Con could be 2 pts lower than STR.
I.E.
leather armor could be; STR 10+, CON 8+,
Full plate; STR 16+, CON 14+,
Shields; light(buckler); STR 12+, CON 10+, medium(standard); STR 14+, CON 12+, tower; STR 16+, CON 14+,
Etc...
2. Add INT in addition to DEX for initiative.
3. Add Extra skill, tools & language proficiency equal to int bonus(max +3).
I.E; 18 int would give 3 extra skills, 3 extra tools and 3 extra languages.
4. You can be attuned to 2 items or your CHA bonus. whatever is higher.
5. add extra expertise to skills and tools equal to half int bonus(round down), that is 1 expertise for 14+ int, 2 expertise for 18+ int,
I agree with the first point, and do share your wish for having more types of shield (I would only add 3, which you listed).
I would personally also allow for Wisdom as an option for Initiative instead of just INT and DEX.
One extra skill, tool, and language seems like too much of a benefit for just a +1 bonus to Intelligence. I would personally have you choose an amount of skills, tools, or languages equal to you Intelligence modifier.
I'm not sure about the attunement being tied to Charisma, but I would like it to be tied to proficiency bonus or something like that, but that wouldn't really effect the ability scores.
Free expertise seems a bit too much, but I could see something else like that helping balance Intelligence in later editions.