log in or register to remove this ad

 

post apocalyptic barberian action

If you go back to the original dungeon Master's guide they have a way for you to Crossover with Gamma World end there's lots of really cool s*** that you can do with it. I ended up creating a campaign setting based on partially Thundarr and some other ideas that came up. It actually became the basis in my first novel
If you go back to the original dungeon Master's guide they have a way for you to Crossover with Gamma World end there's lots of really cool s*** that you can do with it. I ended up creating a campaign setting based on partially Thundarr and some other ideas that came up. It actually became the basis in my first novel
Replying to my own post. A few details about the setting we'd created. It was an attempt to colonize an extra-solar planet, but a native virus mutates some of the humans (the gamma world mutations), mostly in subsequent generations. There are two native races, one per hemisphere. They mingle on each others half since the arrival of the humans and mutants. One was based on the Phanathons from Isle of Dread, the other was based on any of the Little Folk lineages (1/2s, gnomes, etc). But insert your own personal DND race choices here.

Theres an island continent, where sertain factions would like all the Terran to go. Oh and all Magic is psionic in nature, so all spells are available to all classes.

Adding the Gamma World mutations really spice things up for characters that have grown stale and quite frankly it was a lot of fun playing it with that over the top Gamma World flavor
 

log in or register to remove this ad

k i used that map below with pic assets from fallout 76.

i also have a Zeppelin map if they aren't able to stop otto and his iznotz.

i'm going to use an apocalypse clock to represent the infection of nora (the ai that was kidnapped by auto that was a tanagaichi in the pcs possession.

if the clock fills up, the robots in the bunker activate and start smacking the pcs.

now trying to figure out ways for the pcs to roll back the clock and/or


trying to balence size, work involved and fun.

so far this is the best pic i've found.

trying to do a five room dungeon.

Entrance and Guardian:
They already defeated two waves of IzNotz, so want something different.
I want a mechanical guardian that the party needs to smack down.
- Earth Elemental if I can't think of something better.

I'd use the archie bots from savage rifts, but I already found they are overpowered.

Puzzle or Role-Playing Challenge:
  • quarentine level -
  • need to convince the ai in this area. that they aren't going to put in bugs and pests.

Trick or Setback:
- The rescue nora (the tamaguichi), but the clock keeps ticking as she's already infected.

Climax, Big Battle or Conflict:
big fight
Otto van skorzy with a jetpack (who stole the tamaguichi originally)
What tricks does otto have?

Reward, Revelation, Plot Twist:

need to break out of the vault as their is a self destruct sequence.

denouemont - fight with the raider
 

Replying to my own post. A few details about the setting we'd created. It was an attempt to colonize an extra-solar planet, but a native virus mutates some of the humans (the gamma world mutations), mostly in subsequent generations. There are two native races, one per hemisphere. They mingle on each others half since the arrival of the humans and mutants. One was based on the Phanathons from Isle of Dread, the other was based on any of the Little Folk lineages (1/2s, gnomes, etc). But insert your own personal DND race choices here.

Theres an island continent, where sertain factions would like all the Terran to go. Oh and all Magic is psionic in nature, so all spells are available to all classes.

Adding the Gamma World mutations really spice things up for characters that have grown stale and quite frankly it was a lot of fun playing it with that over the top Gamma World flavor
I can see it.

How are your players responding to the changes?
 

Savage World - Death to the IzNotz - Part 6 - Assta-la-vista IzNotz!

managed to finish my Death to the IzNotz savage world game. they went into a bunker, managed to copy the tamaguichi into a archie 3 botweiller (that got renamed bitey), and mowed down tons of IzNotz in creative ways. A bit of a pity they didn't end up on the Zepplin, but if we ever get back to it, the sequal will be Death to the IzNotz, Hindenburg harder.

I'm realizing should have let the minions fight for a round or two before the big bad got out, because the pcs definately homed in hard on old Otto.

the Dwarf Mad Scientist wants to apparently play luigis mansion as he found an artifact at some later game as well.

I wanted to thank you all for the feedback and inspiration that you guys provided. :)
 

Dannyalcatraz

Schmoderator
Staff member
Savage World - Death to the IzNotz - Part 6 - Assta-la-vista IzNotz!

managed to finish my Death to the IzNotz savage world game. they went into a bunker, managed to copy the tamaguichi into a archie 3 botweiller (that got renamed bitey), and mowed down tons of IzNotz in creative ways. A bit of a pity they didn't end up on the Zepplin, but if we ever get back to it, the sequal will be Death to the IzNotz, Hindenburg harder.

I'm realizing should have let the minions fight for a round or two before the big bad got out, because the pcs definately homed in hard on old Otto.

the Dwarf Mad Scientist wants to apparently play luigis mansion as he found an artifact at some later game as well.

I wanted to thank you all for the feedback and inspiration that you guys provided. :)
Glad y’all had fun!

Using minions- in any game system- is more art than science. You want to get the action flowing, but USUALLY, you don’t want to soften the heroes up TOO much.
 

An Advertisement

Advertisement4

Top