michaeljpastor
Adventurer
If you go back to the original dungeon Master's guide they have a way for you to Crossover with Gamma World end there's lots of really cool s*** that you can do with it. I ended up creating a campaign setting based on partially Thundarr and some other ideas that came up. It actually became the basis in my first novel
Replying to my own post. A few details about the setting we'd created. It was an attempt to colonize an extra-solar planet, but a native virus mutates some of the humans (the gamma world mutations), mostly in subsequent generations. There are two native races, one per hemisphere. They mingle on each others half since the arrival of the humans and mutants. One was based on the Phanathons from Isle of Dread, the other was based on any of the Little Folk lineages (1/2s, gnomes, etc). But insert your own personal DND race choices here.If you go back to the original dungeon Master's guide they have a way for you to Crossover with Gamma World end there's lots of really cool s*** that you can do with it. I ended up creating a campaign setting based on partially Thundarr and some other ideas that came up. It actually became the basis in my first novel
Theres an island continent, where sertain factions would like all the Terran to go. Oh and all Magic is psionic in nature, so all spells are available to all classes.
Adding the Gamma World mutations really spice things up for characters that have grown stale and quite frankly it was a lot of fun playing it with that over the top Gamma World flavor