Vyvyan Basterd
Adventurer
Wolfspider said:Awesome idea! I love the Earthdawn setting. Although I think the original rules system is pretty nifty, I wouldn't mind adapting it to another, perhaps quicker, rules engine.
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I have no problem with Earthdawn's rules. For me, its a matter of adventure support. I was fully behind Earthdawn at its lauch. At the GenCon Earthdawn was released, there were two ways to play Earthdawn demos - the FASA booth and me. I belonged to a gaming "guild" run in the back of the store owned by a regular Dragon reviewer and he lent me his review copy so I could run the demos in our guild area at GenCon. The game drew alot of interest. I was turning people away because I didn't have enough seats. I even drew FASA's attention and they brought me some swag support to give to demo players and gave me a signed copy of the book (which was cool, since I didn't actually own one yet).
I ran every published adventure and a few of my own. But life got in the way and now I really only have time to run published adventures. D&D style adventures didn't port well into Earthdawn. And Earthdawn's rules and feel didn't port well into D&D. But now it looks like a good match in 4E to fit the flavor of Earthdawn, so I'm optimistic over the success of a campaign based on breaking open the seal of the PCs home Kaer and delving into a dark world to seek out other long-forgotten points of light.