D&D 5E Power Level of "Raise Stat to 19" Items

When you're tempted to make up statistics to prove that you're right because the thing you don't like is relatively unpopular, remember that D&D is amazingly unpopular, that it doesn't matter because popularity or the lack thereof proves nothing.
And then don't bother.

It's more a matter of having solid prices and make/buy at all, than the specific prices. It's player-'entitlement' - you pays your gps and you gets your item. ;)
Outside of the treadmill, which could be kept going w/o magic items by flipping on inherent bonuses, magic items were relatively minor in 4e, they could add color, or, typically pre-some-erratta, drizzle a little gasoline on the fire of some build. The rapidly-ballooning pricing was, likewise, mainly about their role in the treadmill, not too important outside that.

5e, like the classic game, leaves items the purview of the DM - so it's magic item designs needn't consider balance or scaling, and putting them on a wealth/level schedule with make/buy pricing would be as or more problematic than it was in 3e...

The 2% figure came from the stats here on ENworld in regards tot e % of people playing the various online VTT's.
 

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