Asmor
First Post
keterys said:The difference shouldn't be in the _powers_, but in their class features.
Powers are a class feature, and by far the most important one.
keterys said:The difference shouldn't be in the _powers_, but in their class features.
Asmor said:Powers are a class feature, and by far the most important one.
Yes, that is exactly what I have in mind. (or rather, one of the several. I have focus issues sometimes)keterys said:From everything I've seen, however, the differences are not pronounced and that is not the case. If you were making a new class, for instance, and you balanced your features properly, you could draw on powers from different classes for ideas.
keterys said:If they've done their job correctly, there should be minor differences between the powers, but it should not be 'Class X has more hit points, more armor, and cooler class features than Y does, so Y's powers are all better than X's
Asmor said:I disagree. For example, a fighter is defined by his melee ability. While he might have some non-melee powers, the vast majority of his powers are melee.
A wizard is defined by his ability to hit multiple creatures and affect large areas. Hence the wizard has far more area powers than anyone else (being the only controller).
The warlock is defined by his ability to deal large amounts of single-target damage at range. Hence the warlock has lots of ranged powers.
Leaders are defined by their ability to heal and bolster their allies. Hence they almost have a monopoly on powers which heal, grant temporary hit points, and otherwise buff allies.
If you give you let the fighter take lots of area spells, then you're removing a big piece of what makes the wizard special.
Could someone point me in the direction of this? I think I might almost be there with my mental exercise, but official things are fun. Also, I think there's somewhere in the DMG about creative uses of abilities that result in power-like attacks... like skill checks for knocking down a chandelier and how much damage a stunt like that would deal. This implies to me an internal sense of balance among powers. I'm thinking of eventually letting martial characters snag martial powers, divine characters snag other divine powers, and the wizard... he'll have company later.Aria Silverhands said:In a podcast or excerpt, they specifically mentioned the ability to play a classless D&D game, where you pick and choose your powers from various lists. You could always take a middle ground and delineate this by role and/or power source.