PPvsPP: Hand of God Arena(Up:cov,atriden,sessadore)

[sblock=sessadore]yes, it is enough to knock mr Killer unconscious. so only the first attack will connect. I'll post an update later.[/sblock]
Sessadore does have a way out, so it seems it's not over yet. I'll post an update later...
 

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As the first thunderous blow lands, Varis lets out a scream of pure rage. White light bursts from his mouth and eyes as the wound inflicted on him is reflected on his attacker, who drops in the middle of his second strike. The elf, though bleeding, smirks at the fallen warrior, a sudden change from his scream a moment ago. "You were saying?"
[sblock=OOC]Using an immediate reaction to the crit to deal 70 radiant damage to Mr. Killer. I'll post my turn after Ata's update, so I know just where things stand.
[sblock=Ata]When Mr. Killer drops, I'll take advantage of Enduring Oath to burn a surge, healing 32 hp.

Another question while I'm at it - does the Temple of Shadows effect remain even when Mr. Killer is unconscious? What about if he were to die? I think I plan to run and hide for a round or two, so it could be important ;)[/sblock][/sblock]
 
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Waves of power shake the giant stony hand like an earthquake. From above, thunder falls on the thumb of the hand. on its surface, divine energies clash as they melt into the blades of their wielders.
Fueled by Karn's spell, mrKiller's attack initiates, a blow that is like a praise to a god of war, but in the moment that the half-orc sees victory in front of his eye, he also sees his death. s Varis is struck by a mighty blow, he invokes the power of retribution, and a pillar of searing light descends on mrKiller, almost obliterating him, and leaving him unconscious on the ground, a strange mixture of writhing shadows and lingering radiance over his body.
...and an electric current of growing intensity cackles on the palm of the hand like a snake...

ooc: good question, sessadore. Let's say that the temple of shadows remains in effect until mrKiller is still in play (see rules).

Initiative and status, round 9
-Karn -16, +2 power AC, 5DR, all ranged attacks from more than 5 squares at -5 penalty [sblock=expended]Rain of blows, 3 Healing word, Divine armour, Weapon of the gods, 1 potion of clarity[/sblock]
-mrKiller -124, +1 power to attack rolls, 5DR, all ranged attacks from more than 5 squares at -5 penalty, target of oath of enmity, 10 ongoing dmg(save ends) [sblock=Expended]1 potion of clarity, 2 Healing Word, Righteous rage of tempus, Rain of blows[COLOR="DimGray]Bless, Rune of peace[/COLOR][/sblock]
-Varis, -38, regen 5, oath of enmity vs MrKiller, concealed [sblock=Expended]Circle of Mental onslaught, [COLOR="Red"]Sequestering strike, Elven accuracy,[/COLOR],River of life, Temple of shadows, Wrath of the divine[/sblock]
 

As the giant half-orc falls, some of Varis' wounds begin to heal themselves. He whips around to face his other attacker and his blade crashes down, but the warrior's armor defeats the strike. Undaunted, the elf smirks at Karn. "Don't worry, I won't be gone long," he says as he fades back into the shadows, disappearing from sight and hearing once again.
[sblock=OOC]Attack Karn, hitting 31 AC for 15 damage. Then move off into the shadows, Stealth check is 38. :p
[sblock=Ata]Heal 5 hp from regen.

Standard: Bond of Pursuit vs. Karn: 1d20+24=31, 1d12+13=15. Total is 31 vs. AC for 15 damage. If that hits and Karn doesn't end his next turn adjacent to me, I get to shift 7 squares and have to end the shift closer to him.
Since both attack rolls were identical, the lack of the oath doesn't affect the attack, so that's good.

Move: to H15 through H14; and Stealth (1d20+19=38). :D Not sure if I'm technically off the palm or not, though ...

Minor: draw a potion of vitality.[/sblock][/sblock]
 
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ooc: I know RAW is a bit different, but I'll rule that you don't recharge Oath of enmity till your target is in play. I know it says when you reduce it to 0hp, but that's because of monsters...Seems fair?
 

OOC: Alright, that's fair enough - I agree on the intent, a monster at 0 hp is out of the encounter, a PC at 0 is not. Just need to change my game plan a bit then - I'll edit my post a little bit to reflect that.
 

[sblock=ooc]

Despite getting owned in the face (well played Lord Sessadore) Mr. Killer did make the saving throw against the ongoing damage at the end of his turn.

Here is the death saving throw that should have occurred at the end of that turn.
Saving Throw: Death (1d20=16)

[/sblock]

Karn raised the spear over his head, shouting at the heavens.

Get up! Get up, oh brother in battle, your fight is not over!

As radiance spilled from above bathing the half-orc in healing light raged filled eyes snapped open. The prone warrior roared as life and fury flowed through his body once more. Meanwhile Karn grasped the chest of the strange armour he wore, it throbbed as a living thing, fleshy green tendrils sinking into his flesh. The helmed figure grunted in pain, but continued to stand, clutching his spear.

[sblock=ooc]

Minor: heal Mr. Killer which puts him at -83 and back in play I believe.
[sblock=Ata]
Bastion of Health
[/sblock]

Standard: something...
[sblock=Ata]
Activate trollskin armour.
[/sblock]

move: nothing.

[/sblock]
 

Mr. Killer leapt to his feet with a roar.

Where is elf!

The hulking half-orc peered around, but did not see his foe.

You do pretty good, but not finish the job, growled Mr. Killer. Me show you how to kill someone properly now.

He threw back his head and roared, Make me stonger, bless me! In response to the not so humble servant divine power burst from him knitting wounds and easing pains.

Looking around again he hefted his axe once more, waiting...

[sblock=ooc]

Move: stand up from prone

Minor: heal back up to -40
[sblock=Ata]
Last Healing word.
Amount healed (4d6+32=43)

Lastly ready action to Righteous Brand Varis when/if he shows himself.

Also question, If I were to use Divine power to gain regeneration would I be able to heal all the way back up without spending any more surges by putting off the start of the short rest for a few rounds?
[/sblock]

[/sblock]
 


While mrKiller's roar echoes through the void sky, an even louder, huge, rumbling noise not unlike that of an avalanche is heard. The hand seems to clench for an instant, and the electrical current rises. An enormous thunderbolt descends on the whole palm of the hand, striking all who stand upon it, including mrKiller's poor horse.

Initiative and status, round 9
-Karn -45, +2 power AC, 5DR, all ranged attacks from more than 5 squares at -5 penalty [sblock=expended]Rain of blows, 3 Healing word, bastion of health, Divine armour, Weapon of the gods, trollskin armor, 1 potion of clarity[/sblock]
-mrKiller -69, +1 power to attack rolls, 5DR, all ranged attacks from more than 5 squares at -5 penalty, target of oath of enmity, 10 ongoing dmg(save ends) [sblock=Expended]1 potion of clarity, 3 Healing Word, Righteous rage of tempus, rain of blows[COLOR="DimGray]Bless, Rune of peace[/COLOR][/sblock]
-Varis, -67, regen 5, oath of enmity vs MrKiller, concealed [sblock=Expended]Circle of Mental onslaught, [COLOR="Red"]Sequestering strike, Elven accuracy,[/COLOR],River of life, Temple of shadows, Wrath of the divine[/sblock]

handofgodmap.jpg
 

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