Corellon's Archer
ver 1.6
The idea started as a cross between an Arcane Archer and a cleric. I then read Dragon 279 on elves. It talked about elves being very crafty and magic oriented though out their lives. At about 100 years old they do a "walk about" and usually "find" Corellon. After finding Corellon, they become very much into fighting evil. I wanted to make crafting, magic and fighting evil the basis for this class.
Note: This class could be changed to Shevarash's Archer or Solonor's Archer. I am writing Corellon's Archer for a Greyhawk campaign.
Requirements:
BAB +6
Feats: Weapon Focus (long bow or composite long bow), Point Blank Shot, Skill Focus(Craft (Bowmaking))
Skills: Craft (Bowmaking) 5 ranks, Knowledge (Religion) 5 ranks
Spell Casting Ability: Ability to cast level 2 Divine spells
Race: Elf or half-elf.
Special: Character must have Corellon Larethian as a patron deity.
Character must craft a masterwork bow.
Abilities:
Hit Dice: D8
BAB: Cleric
Saves: Good Fort and Will, Poor Ref
Skills: Int + 2
Class Skills: Climb, Concentration, Craft, Heal, Hide, Intuit Direction, Jump, Knowledge (Religion), Listen, Move Silently, Spot, Wilderness Lore.
Level Special
1st Symbol of Corellon, Elven bower: arrows
2nd One with the Bow, +1 Caster Level
3rd Corellon Grace +1, +1 Caster Level
4th Power of Corellon, Elven bower: bows
5th Elf Domain, +1 Caster Level
6th Corellon Grace +2, +1 Caster Level
7th Divine Arrows, Nature's Thorns
8th Greater Magic Weapon, +1 Caster Level
9th Corellon Grace +3, +1 Caster Level
10th Holy Bow
Symbol of Corellon: The Character must craft a masterwork bow. This bow becomes their personal bow in a special ceremony as part of becoming a Corellon's Archer. Your personnel bow is considered a holy symbol of Corellon Larethian. When the character becomes a Corellon's Archer their personnel bow is enchanted with a enchantment bonus of +1 per 3 divine caster levels plus 1. Example 8th level cleric becoming a Corellon's Archer would get a +3 bow. You may turn undead and cast spells with your bow in your hands. This enchamtment is only in effect when being used by a follower of Corellon. If the archer ever loses or breaks their personnel bow. They must Craft a new bow, seek out a 4th level Corellon's Archer to create another bow Symbol of Corellon and pay the exp for crafting a magic weapon.
Elven bower: At 1st level the Corellon's Archer learns to make magic arrow like they have the Craft Magic Arms and Armor feat. At 4th level the Archer can also make magical bows. Corelleon's Archer may add their Corellon's Archer level and their divine caster level when making magic bows and arrows. Example a 8th level cleric and a 4th level Archer can make a +4 bow.
Spell Casting ability: Corellon's Archer gains one level to his existing divine spell casting ability at 2nd, 3rd, 5th, 6th, 8th and 9th levels.
One with the bow: Divine archer can use arrows to deliver touch spells. Casting a spell and firing the arrow is full-round action.
Corellon Grace: At 3rd, 6th and 9th level Corellon's Archer gains a luck bonus on ac against ranged attacks and on to hit with ranged. This ability only functions for the archer when wearing no armor, light or medium armor. This does not work if the Archer is denied Dex.
Power of Corellon: The Corellon's Archer gain a range turn undead base on an arrow. They get 1 + the combatant's Charisma modifier turns per day. The Archer turns at Corellon's Archer level minus 3. If the archer has the Turn undead ability from a previous class they can stack their levels of turning and gain 1 added turn per day. If the archer hit their target they Turn Undead centered on the arrow. If the target is undead then and it is turned they cower at there current location.
Elf Domain: Corellon's Archer prepare and Elf Domain spell as if it were on her divine spell list. The spell uses a spell slot of a level equal to its level in the Elf domain list.
Divine Arrows: Corellon's Archer can spend one turn undead attempts to bless her arrows with divine power. The divine arrows deals +1d6 points of divine bonus to damage against all undead. This ability work for the number of rounds the archer has Corellon's Archer levels.
Nature's Thorns: As a full-round action, the Corellon's Archer may turn a leaf and stick into a masterwork arrow. The arrow remains in this state for 1 day plus an additional day per point of the Archer's Charisma modifier.
Greater Magic Weapon: A 8th level Corellon's Archer can cast Greater Magic weapon once per day as a spell-like ability. The character's effective caster level is their total level of their divine class plus the Corellon's Archer class.
Holy bow: Corellon's Archer can spend one turn undead attempts to bless her bow with holiness. Corellon's Archer gains befit of Holy enchantment when using her personnel bow. This ability work for the number of rounds the archer has Corellon's Archer levels.
ver 1.6
The idea started as a cross between an Arcane Archer and a cleric. I then read Dragon 279 on elves. It talked about elves being very crafty and magic oriented though out their lives. At about 100 years old they do a "walk about" and usually "find" Corellon. After finding Corellon, they become very much into fighting evil. I wanted to make crafting, magic and fighting evil the basis for this class.
Note: This class could be changed to Shevarash's Archer or Solonor's Archer. I am writing Corellon's Archer for a Greyhawk campaign.
Requirements:
BAB +6
Feats: Weapon Focus (long bow or composite long bow), Point Blank Shot, Skill Focus(Craft (Bowmaking))
Skills: Craft (Bowmaking) 5 ranks, Knowledge (Religion) 5 ranks
Spell Casting Ability: Ability to cast level 2 Divine spells
Race: Elf or half-elf.
Special: Character must have Corellon Larethian as a patron deity.
Character must craft a masterwork bow.
Abilities:
Hit Dice: D8
BAB: Cleric
Saves: Good Fort and Will, Poor Ref
Skills: Int + 2
Class Skills: Climb, Concentration, Craft, Heal, Hide, Intuit Direction, Jump, Knowledge (Religion), Listen, Move Silently, Spot, Wilderness Lore.
Level Special
1st Symbol of Corellon, Elven bower: arrows
2nd One with the Bow, +1 Caster Level
3rd Corellon Grace +1, +1 Caster Level
4th Power of Corellon, Elven bower: bows
5th Elf Domain, +1 Caster Level
6th Corellon Grace +2, +1 Caster Level
7th Divine Arrows, Nature's Thorns
8th Greater Magic Weapon, +1 Caster Level
9th Corellon Grace +3, +1 Caster Level
10th Holy Bow
Symbol of Corellon: The Character must craft a masterwork bow. This bow becomes their personal bow in a special ceremony as part of becoming a Corellon's Archer. Your personnel bow is considered a holy symbol of Corellon Larethian. When the character becomes a Corellon's Archer their personnel bow is enchanted with a enchantment bonus of +1 per 3 divine caster levels plus 1. Example 8th level cleric becoming a Corellon's Archer would get a +3 bow. You may turn undead and cast spells with your bow in your hands. This enchamtment is only in effect when being used by a follower of Corellon. If the archer ever loses or breaks their personnel bow. They must Craft a new bow, seek out a 4th level Corellon's Archer to create another bow Symbol of Corellon and pay the exp for crafting a magic weapon.
Elven bower: At 1st level the Corellon's Archer learns to make magic arrow like they have the Craft Magic Arms and Armor feat. At 4th level the Archer can also make magical bows. Corelleon's Archer may add their Corellon's Archer level and their divine caster level when making magic bows and arrows. Example a 8th level cleric and a 4th level Archer can make a +4 bow.
Spell Casting ability: Corellon's Archer gains one level to his existing divine spell casting ability at 2nd, 3rd, 5th, 6th, 8th and 9th levels.
One with the bow: Divine archer can use arrows to deliver touch spells. Casting a spell and firing the arrow is full-round action.
Corellon Grace: At 3rd, 6th and 9th level Corellon's Archer gains a luck bonus on ac against ranged attacks and on to hit with ranged. This ability only functions for the archer when wearing no armor, light or medium armor. This does not work if the Archer is denied Dex.
Power of Corellon: The Corellon's Archer gain a range turn undead base on an arrow. They get 1 + the combatant's Charisma modifier turns per day. The Archer turns at Corellon's Archer level minus 3. If the archer has the Turn undead ability from a previous class they can stack their levels of turning and gain 1 added turn per day. If the archer hit their target they Turn Undead centered on the arrow. If the target is undead then and it is turned they cower at there current location.
Elf Domain: Corellon's Archer prepare and Elf Domain spell as if it were on her divine spell list. The spell uses a spell slot of a level equal to its level in the Elf domain list.
Divine Arrows: Corellon's Archer can spend one turn undead attempts to bless her arrows with divine power. The divine arrows deals +1d6 points of divine bonus to damage against all undead. This ability work for the number of rounds the archer has Corellon's Archer levels.
Nature's Thorns: As a full-round action, the Corellon's Archer may turn a leaf and stick into a masterwork arrow. The arrow remains in this state for 1 day plus an additional day per point of the Archer's Charisma modifier.
Greater Magic Weapon: A 8th level Corellon's Archer can cast Greater Magic weapon once per day as a spell-like ability. The character's effective caster level is their total level of their divine class plus the Corellon's Archer class.
Holy bow: Corellon's Archer can spend one turn undead attempts to bless her bow with holiness. Corellon's Archer gains befit of Holy enchantment when using her personnel bow. This ability work for the number of rounds the archer has Corellon's Archer levels.
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