Pre-generated characters for one-shot game; sex and gender breakdown. Opinions wanted.


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I'm running a one-shot dungeon crawl for an upcoming virtual game convention. I am providing pre-generated characters with back-story. The audience is: Virtual Greyhawk Con.

The characters and their backgrounds are deliberately written as non-gender referenced, but I included masculine and feminine selectable art.

It got me thinking: is there a socially-required ratio? I don't have time to create art for the 72 different genders for 6 different characters and there is no story reason for doing so.

Traditionally, World of Greyhawk adventures would have 5/6 characters as masculine and one feminine. Should I just stick with tradition? It is 95% likely all of my players will be older male players.
No.
I'd suggest leaving their physical conformity to the player, unless there's a setting reason (WFRP, you can't have a female Adeptus Astartes nor a male Adepta Sororitas, for example.) If at all practical, give players the choice. I've found about 1 in 10 guys will play female characters at cons... if there are any left after the ladies pick.
Unless there's a romance involved, orientation shouldn't matter and should be left to player choice, even in a one shot. Née, especially in a convention one shot.
 


Have two pieces of art available for each character. Print out both, with otherwise identical character sheets. When someone says they're playing a gnome (or whatever, hold out the two sheets and let them pick.
Depending upon the location and potential clientelle, an androgenous 3rd isn't a bad idea, either.

I had a player ask for a less masculine character in a demo more than once, not counting the ones asking for female characters. One of my regulars plays androgenous looking characters; they identify as genderfluid. their current PC is definitely feminine; an interesting change for them.
 


72* genders is impossible to work with, but that's wandering off topic. For a one off Having art depicting both sexes for each PC is a lot. Have fun, and hope game goes well.

*As is having to remember 72 of just about anything!
 


The characters and their backgrounds are deliberately written as non-gender referenced, but I included masculine and feminine selectable art.
Do you have scope for disassociating the art from the rest of the characters?

That is, can you supply the characters with no sex/gender on them at all (and possibly an empty box for players to insert names), and then provide a number of portraits that aren't inherently attached to any specific characters?

That way you could provide, say, 20 portraits for people to use, covering a wide range of face and/or body types, and hopefully provide enough variety that everyone can make a choice that they can at least live with.
 


The characters and their backgrounds are deliberately written as non-gender referenced, but I included masculine and feminine selectable art.
I think that's the best.

I always have pregens available nowadays and I purposefully leave anything narrative unspecified, including name, gender and alignment.

Providing artwork is actually a very neat idea, I am sure many players would love that, while maybe others would choose to find their own by themselves. I can imagine however how time consuming it can be if you have to find it for 2+ genders, and impossible if you also wanted variable race.
 

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