King_Stannis said:
*wagging my finger* not if we don't say so.
I believe in the Games Workshop rule of thumb. Don't stop raising prices when customers start complaining. Stop raising them when customers stop buying.
The threshold for the former is often much lower than the threshold for the latter.
If, three years ago, I told you that every RPG WotC published that wasn't D&D was going to cost US$40, I suspect that most people would have thought it was impossible. You should have seen the volume of email we got from people telling us that the US$40 cost of the FRCS was "too high".
Today, I see a $40 Star Wars, a $40 Wheel of Time, a $40 Call of Cthulhu, and a $40 FRCS. And all of those products have sold more units than budgeted.
I think perhaps WotC should try $50 and see what happens.
King_Stannis said:
and actually, it comes off sounding kind of arrogent.
Arrogance is ok in my book, as long as the plan works. One person's "arrogance" is another person's "confidence in action".
King_Stannis said:
if you guys don't like the money in the RPG industry then you can always get another job!
A wise man once remarked that the rational person changes themselves to match their environment, while the irrational person expects the environment to change to suit their tastes. Thus, all progress is derived from the actions of irrational people.
Rather than getting another job, I hope a bunch of irrational publishers change the industry and make it a more rewarding business.
King_Stannis said:
but the way some people make it sound, every RPG product ever produced has been done so on the backs of poor, maltreated-but-talented writers who are shackled to their desks.
The fact that this is almost demonstrably true doesn't sway your opinion? The fact that time after time professionals in this industry explain that they are paid far less than they would be for doing similar work in similar industries doesn't move you? The knowledge that you are being hurt as a consumer because many talented people with a lot to contribute to the art and science of hobby game publishing choose not to do so because the return on their expenditure of time, effort and money is too low doesn't affect your opinion of the fundamental business itself?