Hmm. Not a bad alternate title for D&D: Freak Individuals Having Fluke Successes.
That would also be a good title for a show on TLC
Hmm. Not a bad alternate title for D&D: Freak Individuals Having Fluke Successes.
It's been a while, but one long-running AD&D 2ed campaign had a number of pregnancies over the decade it ran. It also featured a stable of characters so that temporarily retiring one to RP-only was fine, strongholds and other homebases with hours of meaty RP around them, and a decent amount of downtime.
The tendency for the baby do die, for one thing. To be.. perhaps painfully blunt, magic-strewn action-adventure and miscarriage go together rather nicely :/I can't see any reason not to play ...
I definitely get this. Not everyone wants to see the same things in their games. Dead babies are only the spice of life if you want realistic hardship. Realistic hardship is not something i would push as "fun for most". Id even recommend against 99% of groups doing the dead baby thing. Our group does it. Not all should.As I stated, my default preference would be that will not occur. Every group has things that, although logical for the world, are just not going to appear. Most groups do not allow harm to children to be a feature of their games, and this would be natural extension.
Now if you are playing DramaSystem or Grey Ranks, it's potentially more appropriate. But in D&D? Put it in the same bin as all the other nasty realistic things that can happen to women in middle-ages societies. Only play those situations if you are very sure of your group and have their enthusiastic buy-in.
It was specified a long time back so it would be understandable if you didnt know, but my group basically throws the "everyone is the same and equal" thing right into the incinerator. We know its not in the rules but we wrote rules to account for the differences. And we follow those rules as if tsr or wotc had written them. We dont really care about inclusivity. We know why its not present in the rules. We just play that way and its fine if not everyone does. So long as they dont force their politics on others. Its more fun for some people.I believe we are discussing D&D, but I believe most modern systems state that there is no rules-based difference between men and women. This is obviously not an accurate simulation, but is there because it makes the game more enjoyable and inclusive.
So if you are arguing that the simulationist aspect is so important that you must assign penalties to being pregnant, you're on a very shaky basis. The game designers have been pretty clear that differences between genders are a bad idea, so think twice about taking a known bad idea and making it more extreme.
It's pretty obvious that pregnancy has minimal effect until late in the process (for example, you can literally be the best tennis player in the world at 20 weeks in), and even within a few weeks of birth you'd need to be running a percentage system to be able to simulate the slight drop in effectiveness -- a d20 system can't easily handle those minor differences. So why bother producing an overly-penalizing model of maybe 6 weeks in the life of one character? Even for die-hard simulationists who have a group happy to have realistic gender and age penalties, it's a pretty pointless exercise.
So, if it's against the game design, hard to implement accurately, and applies to a tiny slice of time only ... it seems an excellent candidate to ignore.