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D&D 4E Preparing for 4e - What campaign will you run?

JVisgaitis

Explorer
After running Violet Dawn for so long, I'm looking forward to some vanilla D&D. I'll probably go with the implied setting and modules and cobble my own world together from that.
 

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Toben the Many

First Post
The Points of Light aspect is what is making me excited about the possibility of running my Wild West / Sword and Sorcery campaign. Westerns are definitely all about Points of Light in pools of untamed darkness. I'm curious, though, I can see how the PoL thing could be enforced in the Forgotten Realms. But how would you do that in the setting neutral core rule books?
 

kennew142

First Post
Toben the Many said:
The Points of Light aspect is what is making me excited about the possibility of running my Wild West / Sword and Sorcery campaign. Westerns are definitely all about Points of Light in pools of untamed darkness.

I was planning an old west flavored Silver Marches campaign for 3e before the 4e announcement. It would have had a very PoL feel to it. The new edition has caused enough excitement to get me working on world design again, something I haven't done in a few years.

That old west game is still lurking in the back of mind, maybe next time ....
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
IF I ever run a 4Ed campaign- and that is a big, big "IF"- then it will probably be homebrew.

And if what I've read so far is correct, it will be some time before WotC releases all of the mechanics for what I'd want (classes, races, etc.), meaning it could be 2009 or so before I sit behind a 4Ed screen.
 
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Sitara

Explorer
I'll run a custom hero's journey campaign in a homebrewish sword and sorcery setting (which should be easy to do if what we have heard about the POL setting is true; all I will need to do is remove raise dead/ressuerection type abilities/rituals and tone down magic items to nil)

Bascilly all the heor's will meet in a small village in a dark world. The village will be attacked by ancient evil nasties; a girl in the village (gmpc) will be revealed to be the savior of the world who is foretold to destroy the ancient evil stirring in its sleep, which is why she is the target of all types of nasties.

It will be up to the hero's to escort her to the fullfilment of her epic journey.
 

MrWildman

Explorer
I'm in no particular hurry to purchase 4ed., as I still have so many unused 3.5 ideas. I started in the red box/blue box days and enjoyed AD&D until life got in the way shortly before 2ed. A friend renewed my interest through D20 Star Wars. The streamlined D20 ruleset (certainly compared to the endless charts and tables of the first DMG) and wistful nostalgia brought me back.

Still, when I do get 4ed. I want to use POL to build a setting I've envisioned since my AD&D heyday, mainly based on Eastern Europe and Russia. Petty princes and magnates conspire amid opulent luxury while their serfs live in squalor. Close to their barbarian heritage, these heavily bearded nobles drape themselves in animal skins and furs, encrusted with elaborate jewelry.

The major cities huddle close together, the savage wilderness beyond ruled by monsters and dangerous tribal raiders, the coasts home to Inuit (Alaskan)-style aboriginals.

I see it mostly as a study of human-centric cultural elements, modeled on Polish Hussars, Mongols and Cossacks, the Orthodox Church, etc. With appropriate D&D-isms added, of course.

When I started reading about "Points-Of-Light" and such, it was like a voice said: "Here's the system for the fur-covered princes in the cold forests." I've been watching the updates with this setting in mind, making no judgements at this time. But sometimes either encouraged or annoyed by what I read. Still, these guys have been waiting for a long time, and I think they'll thrive in 4ed.
 

Kaodi

Hero
Eberron, being my favourite setting, will rate highly on my list of things to do, of course, but I currently have two other ideas as well.

One is going to be an Eladrin/Elf/maybe Drow campaign during the Twilight of a great Eladrin empire, before the full rise of some of the other civilizations. I want to shoot for a mythic age kind of feel, with the greats works of artifice and magic being in the present instead of the distant past like most. The living places that players visit will become those desolate ruins of the average PoL style game. Other planes will probably figure strongly into this game.

The other one is a floating island game where the players are all dragonborn, looking to expand their kingdom or empire. Gaining your wings is going to be a big deal in this game, both mechanically and storywise, likely bringing a substantial boost in status and opportunities. Other planes will probably not figure very strongly into this game, though the inspiration, Baiten Kaitos, has them.
 

Piratecat

Sesquipedalian
My campaign world may or may not survive the end of my 3e campaign, so I'm considering something new for 4e. I'm thinking of putting the PCs into an organization similar in some ways to the Night's Watch (from the Song of Ice and Fire.) Towers exist throughout the land, and a moribund and disintegrating organization defends from a danger that most people don't even remember.

The heroes will be stationed in a coastal pirate town (blatantly inspired by Privateer Press's Five Fingers: Port of Deceit) in order to purge that town's Tower from dangerously progressive elements of the order. I figure I can mix politics, dungeoneering, exploration, horror, and a fun city-based campaign.
 

Rhiarion

Explorer
My group is currently playing through the Dragonlance campaign - Price of Courage.

Another guy in our group thinks after all these years we need a break from 3.x DnD for a Cthulu campaign he wants to run, we have agreed seeing he has been part of the crew for 7 years or so and has never spent time behind the screen.

Anyway I want to use the new edition to create drama and suspence with some of the players that just know the DMG and MM too well, having run campains in the past.

I ushered in 3.5 with a non canon story set in the Forgotten Realms, by all reports a highlight in many years of weekly games with the same group. (for them and for me!)

The game I plan to run once I have had a chance to look at the new classes (etc.) will be the new Dragonlance conversion of Dragon of Autumn by MWP. All the players know the novels but I think with 4th ed I can pull the rug out from under the meta-gamers. :]
 

withak

First Post
I'm not currently the DM of my group, but I hope it will be "my turn" by the time 4e comes around. We currently play 2e, which I'm not terribly fond of, and since I'm unsure if my group will want to try 3.5e (books on the cheap!) or 4e (new and shiny!) I'm in the precarious position of trying to develop homebrew fluff that's compatible with both editions.

The PCs will be conveniently isolated from the rest of the world on a small peninsula with an impassable mountain range on one side. The (former) tiefling and dragonborn empires will be on the other side of those mountains, making it easy to pretend those races don't exist if none of the players wants to play one.

The starting point will be a city carved into the side of a mountain, formerly controlled by the dwarves, and now inhabited mostly by humans. All of the PCs will have some urgent need to leave the city, but find themselves thwarted by some sort of turmoil -- the city will go into lockdown mode, with no one able to enter or leave. There will be rumors that there has been an attempt on the king's life, and the PCs will find a secret way into the sewers. There, and in the ancient dwarven tunnels below, they'll find out that getting out of the city this way isn't quite so easy.

Or, at least, that's how it is now... I expect it to change a dozen times by June. :p
 

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