Torx
First Post
Looking for some feedback on 5 priestly prestige classes meant to bring back the feeling of 2nd edit. specialty priests. I know I've made them too powerful, particularly the entry requirements. The point is to focus them on being a cleric for minimum 3 levels before entering the new class (something I probably need to rethink). So some feedback would be appreciated.
Two last notes: All abilities are treated as spell-like abilities unless otherwise noted. Members of these prestige classes are forbidden from casting spells belonging to the banned domains.
Master of Erudtion of Kapah
Requirements:
Ability Score: Int 14
Base Attack Bonus: +1
Skills: Gather Information 2, Knowledge (any) 5, Scry 3
Feats: Any Item Creation feat, Skill Focus (knowledge [any])
Spellcasting: 2nd level Divine spells
Domains: Healing, Knowledge, Protection
Banned Domains: None
Lvl Att F R W Spells Special
1 -- 0 --0--0--1--+1divine Bonus Language, Wisely Safe*
2 -- 1 --0--0--2--+1divine Bonus Language
3 -- 1 --1--1--3--+1divine Bonus Language, Incredible Reading*
4 -- 2 --1--1--4--+1divine Bonus Language, Divination 1/2days
5 -- 2 --1--1--5--+1divine Bonus Language
6 -- 3 --2--2--6--+1divine Bonus Language, Identify at will
7 -- 3 --2--2--7--+1divine Bonus Language
8 -- 4 --2--2--8--+1divine Bonus Language, Angel/Demon Summoning*
9 -- 4 --3--3--9--+1divine Bonus Language
10-- 5 --3--3-10--+1divine Bonus Language, Divine Path*
Class Features:
Hit Die: 1d6
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Heal (Wis), Innuendo (Wis), Knowledge (Int), Listen (Wis), Profession (Wis), Scry (Int), Search (Int), Spellcraft (Int)
Skill Points at each level: 6 + Int modifier
Weapon and Armor Proficiency: Armor (light), Simple Weapon. Favored weapon is Light Mace.
Weapon and Armor Restrictions: May not use any martial or exotic weapons.
*Wisely Safe: Master of Erudition adds Wisdom modifier to Will and Reflex saves.
*Incredible Reading: The Master of Erudition now reads at an extraordinary pace, reading one page per second of any language the Master can understand.
*Angel/Demon Summoning: As per Lesser Planar Binding with these exceptions: May call one creature up to 25HD, but must know creature's given or true name (if they possess one, true name must be stated). The Master need not cast Magic Circle, but must draw a circle or pentagram out of diamond dust. The creature does not get a saving throw to resist the summoning, but does get to attempt to escape. The creature is bound to answer questions, or perform one task.
*Divine Path: May attempt to further clarify a recently cast Divination. The Master attempts to gain an audience with Kapah, or have Kapah illuminate a path. This has a 70% + 1% per level chance of succeeding, and Kapah will give the answer to the best of his knowledge. The Divination must have been cast within ten minutes, or may not attempt a Divine Path. This is a full-round action.
Two last notes: All abilities are treated as spell-like abilities unless otherwise noted. Members of these prestige classes are forbidden from casting spells belonging to the banned domains.
Master of Erudtion of Kapah
Requirements:
Ability Score: Int 14
Base Attack Bonus: +1
Skills: Gather Information 2, Knowledge (any) 5, Scry 3
Feats: Any Item Creation feat, Skill Focus (knowledge [any])
Spellcasting: 2nd level Divine spells
Domains: Healing, Knowledge, Protection
Banned Domains: None
Lvl Att F R W Spells Special
1 -- 0 --0--0--1--+1divine Bonus Language, Wisely Safe*
2 -- 1 --0--0--2--+1divine Bonus Language
3 -- 1 --1--1--3--+1divine Bonus Language, Incredible Reading*
4 -- 2 --1--1--4--+1divine Bonus Language, Divination 1/2days
5 -- 2 --1--1--5--+1divine Bonus Language
6 -- 3 --2--2--6--+1divine Bonus Language, Identify at will
7 -- 3 --2--2--7--+1divine Bonus Language
8 -- 4 --2--2--8--+1divine Bonus Language, Angel/Demon Summoning*
9 -- 4 --3--3--9--+1divine Bonus Language
10-- 5 --3--3-10--+1divine Bonus Language, Divine Path*
Class Features:
Hit Die: 1d6
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Heal (Wis), Innuendo (Wis), Knowledge (Int), Listen (Wis), Profession (Wis), Scry (Int), Search (Int), Spellcraft (Int)
Skill Points at each level: 6 + Int modifier
Weapon and Armor Proficiency: Armor (light), Simple Weapon. Favored weapon is Light Mace.
Weapon and Armor Restrictions: May not use any martial or exotic weapons.
*Wisely Safe: Master of Erudition adds Wisdom modifier to Will and Reflex saves.
*Incredible Reading: The Master of Erudition now reads at an extraordinary pace, reading one page per second of any language the Master can understand.
*Angel/Demon Summoning: As per Lesser Planar Binding with these exceptions: May call one creature up to 25HD, but must know creature's given or true name (if they possess one, true name must be stated). The Master need not cast Magic Circle, but must draw a circle or pentagram out of diamond dust. The creature does not get a saving throw to resist the summoning, but does get to attempt to escape. The creature is bound to answer questions, or perform one task.
*Divine Path: May attempt to further clarify a recently cast Divination. The Master attempts to gain an audience with Kapah, or have Kapah illuminate a path. This has a 70% + 1% per level chance of succeeding, and Kapah will give the answer to the best of his knowledge. The Divination must have been cast within ten minutes, or may not attempt a Divine Path. This is a full-round action.