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D&D 5E Prestige classes in Next?

Hiya.

Well, @prosfilaes and @GMforPowergamers, I don't think the DM handled it correctly then.

For decades, the car industry put much money into better driver's ed. The death rate from automobile accidents stayed the same. Then Congress forced them to make the cars safer, and today we don't have nearly as many deaths in auto crashes. Let's build a better human instead of making a system that works with current humans is a recurring idea, but it has very sharp limits. Of course the DM didn't handle it well in my example, but you deal with the DMs you have not necessarily the ones you want.
 

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With PrC-like qualities so intrinsically baked into the existing 5e classes and feats, it doesn't seem that 5e is going to go the PrC route any time soon. My guess is that this PrC-less direction is a way to differentiate itself from the 3e/Pathfinder PrC-heavy system, and so come into its own in a markedly noticeable way.

I have wondered if 5e's design directions were in part conceived of to be an anti-Pathfinder system of sorts.
 

Actually, Pathfinder design philosophy has been trying to get away from PrCs too, trying to make each base/core class desirable at all levels to mostly discourage multiclassing. I don't know if it's for philosophical reasons ("the purity of the classes" or some such), mechanical ones (+7 Fort save, -1 Will save, baby!), or a combination thereof.

But yeah, most of the "big hit" PrCs are already baked into the base classes in 5E, with feats picking up the slack for the rest.

-The Gneech :cool:
 

Maybe prestige classes could be a form of later career background. The PC gains proficiencies in two skills and/or tools, maybe a language, equipment suitable for the role, such as a uniform, a dragon-marked sword, a messengers bag, a badge of office. A speciality suitable for the role. Traits, ideal, bonds and flaws again suitable for the role.
There should be nothing that significantly increases the characters power level, but should increase the role-playing potential.

To use my mention of the Musketeers earlier in the thread.

Skill proficiencies: Performance, Court dancing, Persuasion
Languages: add a language of your choice
Equipment: Court uniform, field uniform, tabard with queens insignia on, standard issue rapier.
Feature: Military rank. Can give and receive orders to others in the Musketeers depending on actual rank. Can always find shelter and help from current and retired musketeers.

Characteristics
Perhaps use the soldiers characteristics from the PHB page 140

This is a quick example of what I had in mind.

Entry into this could be at almost any level, and depend on circumstances, and roleplaying.
 

Maybe prestige classes could be a form of later career background. The PC gains proficiencies in two skills and/or tools, maybe a language, equipment suitable for the role, such as a uniform, a dragon-marked sword, a messengers bag, a badge of office. A speciality suitable for the role. Traits, ideal, bonds and flaws again suitable for the role.
There should be nothing that significantly increases the characters power level, but should increase the role-playing potential.

To use my mention of the Musketeers earlier in the thread.

Skill proficiencies: Performance, Court dancing, Persuasion
Languages: add a language of your choice
Equipment: Court uniform, field uniform, tabard with queens insignia on, standard issue rapier.
Feature: Military rank. Can give and receive orders to others in the Musketeers depending on actual rank. Can always find shelter and help from current and retired musketeers.

Characteristics
Perhaps use the soldiers characteristics from the PHB page 140

This is a quick example of what I had in mind.

Entry into this could be at almost any level, and depend on circumstances, and roleplaying.

Yup, thats what I said also, I agree.
 

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