Prestigous Woes...

Uh... 'cause it's in the DMG II page of the WotC catalog? :)

As for prestige classes, I wrote an article on how I approach designing prestige classes. Just go to www.fierydragon.com , click on the Dragon's Breath past articles and look for Adding Prestige.
 

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Klaus said:
Uh... 'cause it's in the DMG II page of the WotC catalog? :)

As for prestige classes, I wrote an article on how I approach designing prestige classes. Just go to www.fierydragon.com , click on the Dragon's Breath past articles and look for Adding Prestige.

Cool...I read that but forgot it..but like I said, I was pretty zonked on painkillers for a bad disk in my back. Thanks!
 

I learned a very important lesson from playing Mutants and Masterminds.

All that matters is the character concept

These days when I make a character I chart their progression, where I want them to go level 1 all the way to 20. The taking of prestige classes represents to me turning points in the character's existance.

Attached you'll find the progression I charted out for the Shifter character I've been dying to play in Eberron.

I look at it this way

Urban Ranger Level 1-3: Here our hero is trying to earn a reputation for himself as an inquistive and takign rather mundane tasks to get the word out about his talent.

Master Inquisitive Level 4-7: Our hero goes pro and begins to heavily focus on his craft, lending his keen natural senses to the hunt for the truth. By the time he reaches level 7 he's a damn good detective, but something feels isn't quite right, true greatness as a detective is just out of reach.

Weretouched Master (Tiger) Level 8-12: The animal within our hero has been restrained for too long by his life of intruige and city living and it wants OUT. At first out of control our hero learns how to harness his inner nature and comes to accept that the beast is a part of him, just as real as his keen analytical mind.

Master Inquisitive Level 13: Finally having accepted his true self he's able to focus his entire being on his choosen profession and attains a level of skill most Inquisitives only dream of.

Urban Ranger Level 14-20: At this point our hero is entirely at peace with himself. He's realized his dream of being a top notch detective, and has finally embraced his more destial side. With that taken care of he returns to the skills of his youth (practicing the fundamentals so to speak) and through that practice he attains truly legendary status.

See here all that matter was the character concept, sure there were prestige classes that made it possible, made it fun, but my intent was to make an interesting character. If I wanted a character focused entirely on combat I could do that too, and he'd have a prestige class I'm sure, but I wouldn't be as emotionally invested in him. The above character is a work of love with a deep background to explain his inherent contradictions.
 

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It looks like the new Complete Adventurer book might fix some of these issues.

From: http://www.wizards.com/default.asp?x=dnd/news/20050103news

8. Expanded Multiclassing Options: Many of the new feats in Complete Adventurer help to make some often-overlooked multiclassing options more viable. For example, how about a singing paladin? The Devoted Performer feat lets a character stack paladin and bard levels together to determine damage for the smite evil ability as well as uses per day of bardic music.
 

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