5E Preview of Eberron Rising!

tetrasodium

Explorer
I watched this the other day & it's a great preview. I'm hoping that the "customization options" crawford mentioned warforge getting was just lost behind the roll20 interface but otherwise+++
 

ChaosOS

Explorer
All the Eberron races got significant changes from WGTE - nerfs to WF & Changelings, buffs to Shifters. Dragonmarked races significant reworks, now have a "spells of the mark" feature that adds mark-appropriate spells to spellcasting class' spell lists. Goblinoids from volos are in, Orcs dropped the int penalty and gained another skill proficiency. Artificer got fairly major changes.
 

doctorbadwolf

Heretic of The Seventh Circle
Major nerfs to Changlings will definitely lead to me manually inputting the UA version into dndbeyond and pretending the official version doesn’t exist, but I’m down for shifters getting a bump.
 

UngeheuerLich

Adventurer
Sounds solid.
I hope there are still upgrades to dragonmarks and custimization options for warforged. I really liked the envoy.
On the other hand integrated protection is back to the original version of a very early unearthed arcana, which I liked a lot more.
 
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Bitbrain

Adventurer
It was fun to see this Adam Koebel fellow get excited about Eberron not generally adhering to the D&D alignment system.

Orcs are... not what I expected their Eberron stats to be, but they’re still cool. Looks good.

I see the shifter subraces remain wildly out of balance with each other. Don’t like that.

Warforged seems more like Keith Baker’s original interpretation for them on his blog.

The video “timed-out” (or whatever you want to call it) for me before he could get to the Battle Smith. What did that subclass get?

All in all, I’m looking forward to my Christmas present.
 
"The spells of the Mark" feature actually looks like a pretty significant buff to dragonmarked spellcasters - especially sorcerers. - edit maybe not, it only adds to the class list, not spells known. But Mark of Finding gets Hunters Mark now? That's pretty good, even once a day.

Mark of Mending is nerfed, but I did think it was OP.

Kalishtar no longer need to use their reaction to gain advantage on wisdom saves.

Mark of Warding looks buffed. Bonus on thieves tools and investigation, mage armour (once per day is plenty) and Armor of Agythys on your spell list? What's not to like?
 
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Weiley31

Explorer
Guess I'll be keeping the UA Warforged in instead of the book or have it as a variant model.

I too am interested to see how Artificer changed/what the Battlesmith is like now.
 
The UA warforged is very overpowered. The new version is still strong, can now use any magic armor, and, as with the other races, is simplified.
 

tetrasodium

Explorer
The UA warforged is very overpowered. The new version is still strong, can now use any magic armor, and, as with the other races, is simplified.
The preview did not show any of the warforged "customization options" crawford mentioned a while back. They could have been lost behind the roll 20 interface though
 

UngeheuerLich

Adventurer
I am a bit worried that the alchemist subclass is quite not on par with the other subclasses of the artificer. At level 5 they gain not a lot, just + int to damage, while the battelsmith gets extra attack and his pet can attack toowith a bonus action, and the artillerist has a magic gun in one hand, and in the other hand a wand that makes every spell deal +1d8 damage. Does not sound balanced to me.
 
The preview did not show any of the warforged "customization options" crawford mentioned a while back. They could have been lost behind the roll 20 interface though
He might have been refering to their ability to absorb any armour they find (that they are proficient in), or their extra skill and tool proficiencies.
 

collin

Explorer
I watched Part 1 of Adam Koebel's preview yesterday; ready to watch Part 2 today. I enjoy listening to him comment on certain aspects of published materials (even when I don't agree with his opinion).
 

PsyzhranV2

Adventurer
So the gun for the Artillerist, is that a special gun, the there turret thing, or something new altogether?
It's two different things.

The first thing Artillerists get at Level 3 is an Eldritch Cannon -- basically the Arcane Turret from the UA but with the added option of deploying as a Tiny handheld object instead of a Small autonomous turret. Both the Tiny and the Small versions have the same options -- flamethrower (15 foot cone, Dex save, 2d8 fire damage, save for half), force ballista (attack roll, 2d8 force damage), and protection field (1d8+INT Temp HP to all allies within 10 feet of you). The Small version is for when your hands are full with wand+shield or if you're holding a point, since it can only move 15 feet on its turn; the Tiny version is if you need to move more than 15 feet per round and you want to take it with you. You can deploy two Cannons at once at Level 15.

The second thing they get at Level 5 is the (perhaps inappropriately named) Arcane Firearm. This feature lets you take a wand, rod, or staff and inscribe sigils into it to convert it into your Arcane Firearm. While active, using the Firearm as your spellcasting focus lets you add an extra d8 to one damage roll of any damaging spell you cast.
 

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