price check: quiver of infinite arrows

evilbob said:
ps. I also really like this description, since it works well on curbing abuse without adding durations or any other numbers you need to track. It just sets up simple rules that are intuitive and easy to follow and require no bookkeeping (yay!):

This keeps you from supplying an army, or never having to gather firewood again. :)

Now suppose that instead of enchanting a quiver, you build this enchantment into the bow itself so that the arrow appears as you start to notch back the string.

Add a minor enchantment that makes the created arrow all glowy and shedding light as a torch (gratis on many magical weapons).

And we've just recreated the bow from the D&D cartoon!
 

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*grins*

I wonder.... how much would it cost to make a quiver that generates Arrows of Slaying(human), like the slaying arrows seen in a standard 3.5 DM manual?

DC20 or die...... twould be a handy answer to.... bookkeeping. :D
 

Crothian said:
Really? People tracking equipment is campaign dependant? I want to play in a game like that. Those potions I ghave will last forever!! :lol:

Good lord, some people will nitpick anything. I have been playing role-playing games since since 3rd grade (1982) and I have never once in any game I played in tracked mundane (not special) ammunition nor rations.

We also don't track water consumption, lack of vitamin C over long sea voyages, having to use the restroom, dealing with the social consequences of not showering for months at a time, cleaning and sharpening weapons, cleaning and performing minor repair on armor and shields, delousing, torch/flashlight lifespans, vehicle gas tank levels, and any spell component that costs less than 1gp.

DS
 

Sabathius42 said:
Good lord, some people will nitpick anything. I have been playing role-playing games since since 3rd grade (1982) and I have never once in any game I played in tracked mundane (not special) ammunition nor rations.

Our DM didn't worry about tracking normal arrows--until he realized the rate at which the archer was burning through them. A 1st-level character will buy a standard quiver with 20 arrows & maybe never think about it again. But a mid-level archer can easily burn through 20 arrows well before a single tough combat is over. She's being asked to track not because it matters whether she's got 36 or 37 left at the moment, but to make sure that she's suffering the appropriate encumbrance penalties for carrying enough arrows to maintain her Continuous Barrage of Feathered Doom (TM). The DM realized that this is an important balancing factor for an archer--her Strength & melee abilities are not all that great, so the choice between the chore of lugging around several full quivers and the risk of having to drop the bow & pull out a sword is a significant one.
 

It's been several weeks, but here is my finished product from this thread. Overall, I'm pretty pleased with it. I have listed the translated psionics "spell" (with one major change: I made the ammo MW instead of +1, but changed the casting time to swift instead of standard action; I believe this makes the spell more useful but appropriately changes the power - and it works better with the item as well), and then the magical item that can be created with it. Suggestions are welcome.


Bolt
Conjuration (Creation)
Level: Sorc/Wizard 1
Components: V, S
Casting Time: 1 swift action
Range: 0 ft.
Effect: 2d4 masterwork bolts, arrows, or sling bullets
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

You create 2d4 ethereal-looking crossbow bolts, arrows, or sling bullets, appropriate to your size, which dissipate harmlessly when the duration ends or after being fired. Ammunition you create has a +1 enhancement bonus on attack rolls.

=====================

Quiver of Infinite Arrows

This quiver appears to be a typical arrow container capable of holding about twenty arrows. Whenever the owner of this object reaches for an arrow, there is always one ready to be drawn. Multiple arrows may be drawn at a time. The arrows are ethereal in appearance, and are subject to being dispelled and cannot exist in an antimagic field, but in all other ways they are exactly like masterwork arrows. Arrows created have a +1 enhancement bonus to attack rolls. They remain in existence for one minute or until fired, after which they dissipate harmlessly. If the quiver's owner drops, hands off, or otherwise lets go of a created arrow in a way that isn’t firing it from a bow, the arrow disappears. The quiver of infinite arrows normally appears to be empty, and does not produce arrows if used to store mundane arrows.

Faint conjuration; CL 3rd; Craft Wondrous Item, bolt; Price 2,000 gp;Weight 2 lb.
 

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