nimisgod
LEW Judge
Tsyr said:If the paladin dies, but kills, say, 2 of them before he does so, that's two less that will never plague the world again. The ones that got knocked out? Up again to terrorize the world.
So you're saying that killing the creatures is a much more permanent solution as compared to subduing them? Don't you think they've sold their souls to whatever fiend already? If they die, they become demons/devils. Whooopie.
But if you redeem them... then there maybe a god or two willing to help them to the right path. or maybe not. Better they die without a chance rather than have the Greater Good die, right?
I guess we just don't see eye to eye here.
Of course, as previously mentioned it's probably more safe to kill them. No, I'm not being faceteous. I'm just saying that a lot depends on how Force-user wants to run his game, concerning redemption of evil creatures. Some GMs give players that, others bite 'em in the back.
1) Okay.I believe that the Paladin should actually recieve bonus XP for this. This has been stated a few times, but here's the one that stick out:
1) They sacrifice adults to dark and evil gods
2) They attacked him.
3) How the heck is the Paladin supposed to subdue them?[snip]
4) What's the greater evil? Killing some demon workshipping, sacrificing cultists or getting you, your party, and countless others killed. This one kinda went along with three.
5) He stood up for what he thought was right. He didn't let the group pressure him into changing. This seems like good roleplaying, maybe its just me. He stood up and vanquished evil, according to his beliefs.
2) And he's supposed to immediately retaliate in kind, acting like every other fighter around. Okay.
3) Strike for subdual (or punch). They'll be out for a few hours. Blindfold, gag and bind. It's not meta-gaming. How else do you deal with spell-casters? I mean besides killing them. Besides, its a monastery. I'm sure that the monks therein have an abundance of rope and cloth.
4) False Dilemma. These are not the only two options available.
5) IMO, there was a better way. He didn't take it. That does not deserve penalty but it doesn't deserve praise either in my book (which will differ from most GMs out there, I imagine). I award method as well as intention in my games.
Hey, I use lots of shades of gray in my games, and I like making the good/evil boundary fuzzy. But even *I* fail to see how, in any way, the paladin wasn't justified in killing things that were, effectively, as innately evil as real demons.
False Analogy. These kids were not innately evil. If they were innately evil, then they wouldn't need to be corrupted in the first place.
Sheesh, kill a few villages and they call you innately evil already. Flirt!

If they were innocent children once, then there might be a part of them that remained so. Or maybe not. But innately evil? Nope