The Primal Spirits section was the second section I read (after feats).
To an extent I liked it, albeit it doesn't fit my taste in spirits to a T - it goes out of its way to spell out that Spirits are not gods, they do not expect worship, they simply Are. Whereas I, coming from Exalted (where all spirits are basically gods, whose power is represented by worship) don't feel it. But I can reconcile this by saying the Elder spirits have the zen Being thing going, while spirits of lesser power (such as local spirits) are more about power, tribute and worship.
I liked that each class got a nice two page spread of fluff.
A player of mine who was interested in the Thunderborn class feature was rather irritated that every single one of the Thunderborn specific powers was "Make an attack, then make a close blast 3 attack where you yell". No variety, more controller than striker.
I only looked at the first seven levels of the Barb, but the whirling barbarian powers looked pretty different compared to the Ranger's dual wiedling powers. Even between strikers, they can be a little varied.
The World Speaker Shaman build feels lame. The power class's feature doesn't have a nice zing to it. However, the encounter powers are pretty nifty.
To an extent I liked it, albeit it doesn't fit my taste in spirits to a T - it goes out of its way to spell out that Spirits are not gods, they do not expect worship, they simply Are. Whereas I, coming from Exalted (where all spirits are basically gods, whose power is represented by worship) don't feel it. But I can reconcile this by saying the Elder spirits have the zen Being thing going, while spirits of lesser power (such as local spirits) are more about power, tribute and worship.
I liked that each class got a nice two page spread of fluff.
A player of mine who was interested in the Thunderborn class feature was rather irritated that every single one of the Thunderborn specific powers was "Make an attack, then make a close blast 3 attack where you yell". No variety, more controller than striker.
I only looked at the first seven levels of the Barb, but the whirling barbarian powers looked pretty different compared to the Ranger's dual wiedling powers. Even between strikers, they can be a little varied.
The World Speaker Shaman build feels lame. The power class's feature doesn't have a nice zing to it. However, the encounter powers are pretty nifty.
I noticed this too.- There seem to be a lot of new Rage powers that feel less "magical" as some of the PHB 2. (Essentially, a lot without any energy keywords, psychic or fear). So anyone that prefer a more "martial" flavor to their Barbarian, there it is.