Stoutstien
lunk
Clerics are user friendly like that. While there are some opportunity costs for not boosting Wis you could start with a 14/16 in it and never raise it and still be effective. You lose out on some spells prepared, a little bit of healings, and will probably avoid save or suck/die spells but you could also be a competent weapon user and have the AC and HP to back it up and have a ton of spells that don't care if your Wis is high or not.This is a really useful analysis.
I often am tempted to boost things other than primary casting stat and or like to take feats.
It just interests me more BUT I did not want to pay lot of love into a character only to find I am not reasonably successful.
I am playing a cleric with (gasp!) high strength and was looking at fun options. I will have a 16 wisdom at 8th.
What you said really resonated; picking your targets matters. I was looking at targeting CHR saves vs. AC for example…totally different ballgame with some monsters! Or wisdom vs. dex…
I had a death cleric floating around that only had a 14 wisdom but could smite like a pally going ham once a SR. Optimized no but it was fun.