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In other words, sure, keeping everyone at levels 1-3 would drastically adjust the lethality of attacks, but it would ALSO drastically alter every other aspect of the character as well.
Thats what i call a sloppy scope solution. It sixes a relatively narrow problem but at the same time changes/alters/affects a ton of other stuff.
Its much much simpler, and much tighter in terms of consequences, to just make an alteration that directly and distinctly and discreetly affects only the problem area. (In this case, how much threat attacks are.)
On the other hand, if the character is at risk, options like throwing smoke, having others cause a distraction to draw fire, and (in player terms) burning action dice/action points/hero points would seem apropos.
Why does being very good at computers HAVE to also come with "can jump off tall building and soak the hit points"? Why does being a damn good shot also have to come with "and the LAW round itched a little but a little ointment and i am fine"?
IMG, the difference in threat does not go down heavily with level. My character will not, at 15th level, be able to just take a hit and laugh it off from weapons that are threats now at level 5. They will be a little tougher, not much. They will of course by 15th have higher BDB, higher BAB, higher skills, more feats and be a lot more capable of avoiding the threats... but when the hit is a hit, they will be only a little less hurting than they were at 5th.
So, instead of them taking the bullets, they will be more likely to spot the ambush, to get the drop on the guy, be harder to get hit due to better combat maneuvering, be more apt to score the hits at longer ranges, etc etc etc... all the hallmarks of seasoned warriors/adventurers in action films dealing with grunts.
For whatever reason, so far, my guys seem to like that style of "showing superiority of the PCs" to the "Mongo can just take more hits and keep going" style of showing it.
So, while it sounds nice and all, i do not accept that by even low levels like 5th or so the characters are madated into superhuman defy laws of physics levels, especially when it comes to taking damage.
YMMV
"Low level" brings in a great many things. It limits skills, making tasks more random in outcome, as well as limiting the scope of character abilities. it limits saves, it limits accuracies in attacks.Aaron2 said:My question is, if you want your characters to not rely on hit points, why do the characters have enough hit points to suck up MG fire in the first place? If you want to play "Full Metal Jacket" the RPG, then your characters should be low level and, thus, totally vulnerable.
In other words, sure, keeping everyone at levels 1-3 would drastically adjust the lethality of attacks, but it would ALSO drastically alter every other aspect of the character as well.
Thats what i call a sloppy scope solution. It sixes a relatively narrow problem but at the same time changes/alters/affects a ton of other stuff.
Its much much simpler, and much tighter in terms of consequences, to just make an alteration that directly and distinctly and discreetly affects only the problem area. (In this case, how much threat attacks are.)
Note: He died.Aaron2 said:Look at Tom Hanks in SPR. He runs across a beach in full view of German MG42s, he steps out in front of one to draw fire, he charges another MG with grenades, stands out in the open in front of a German HT and attacks a T-34 with a pistol. Are these "realistic" behaviors?
Which is quite heroic if the character's impression is right and the threat of death is their and actually likely. Its not heroic at all if the real result is that it wont kill him or even seriously hurt him barring a sequence of bad rolls in a row. At that point, its just minmaxing and playing the odds.Aaron2 said:A player may be thinking, "hey, that MG only does 2d10 points of damage and I have 40 hps left. I guess I'll charge that MG bunker with a grenade." However, the -character- is probably thinking, "That MG is holding up the entire invasion and killing lots of good men. I need to take it out NOW. I'll charge that MG bunker with a grenade." Just because a player is not concerned with the lethality of a particular weapon, doesn't mean the characters isn't concerened. He just has confidence in his ability (or, more likely, luck). Today is not my day to die.
On the other hand, if the character is at risk, options like throwing smoke, having others cause a distraction to draw fire, and (in player terms) burning action dice/action points/hero points would seem apropos.
So if the sixth level soldier wants to fly and pass through walls, thats OK? Teleporting to the bunker and dropping the grenade in would be mighty heroic. How about that?Aaron2 said:Once a character hits 6th level or so, he is no longer operating under the laws of nature.
Why? Its a nice theory. It might even be a fairly accurate description of "the way the rules are written" but why does this have to be so? Why is it a universal truth?Aaron2 said:When attempting to come up with realistic behaving weapon, you must concern yourself with normal people who have less than 15 hps. Saying that a 20th level character with 100 hps can survive up a LAW hit, therefore a LAW must do 110 points of damage is totally missing the point.
Why does being very good at computers HAVE to also come with "can jump off tall building and soak the hit points"? Why does being a damn good shot also have to come with "and the LAW round itched a little but a little ointment and i am fine"?
IMG, the difference in threat does not go down heavily with level. My character will not, at 15th level, be able to just take a hit and laugh it off from weapons that are threats now at level 5. They will be a little tougher, not much. They will of course by 15th have higher BDB, higher BAB, higher skills, more feats and be a lot more capable of avoiding the threats... but when the hit is a hit, they will be only a little less hurting than they were at 5th.
So, instead of them taking the bullets, they will be more likely to spot the ambush, to get the drop on the guy, be harder to get hit due to better combat maneuvering, be more apt to score the hits at longer ranges, etc etc etc... all the hallmarks of seasoned warriors/adventurers in action films dealing with grunts.
For whatever reason, so far, my guys seem to like that style of "showing superiority of the PCs" to the "Mongo can just take more hits and keep going" style of showing it.
So, while it sounds nice and all, i do not accept that by even low levels like 5th or so the characters are madated into superhuman defy laws of physics levels, especially when it comes to taking damage.
YMMV