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I did not want to assume that the example was anything but what it claimed to be.. an example showing the reasons the author was against having lethal threats for autofire.
I was not going to assume his players were acting incompetently. I assumed they were acting intelligently when they dismissed the threat.
Barring something stated to the contrary, i tend to assume competence when others actions are described to me. i findn it goes over better to overestimate someone else by default than to jump to the conclusion that they were stupid.
YMMV.
Since i have not used the term "augmented lethal firearms" at all, i think i can safely say you are incorrect in your assumptions about my position or assumptions.
of course i did.Vigilance said:Once again you make the assumption that the damage under the rules was blase.
I did not want to assume that the example was anything but what it claimed to be.. an example showing the reasons the author was against having lethal threats for autofire.
I was not going to assume his players were acting incompetently. I assumed they were acting intelligently when they dismissed the threat.
Barring something stated to the contrary, i tend to assume competence when others actions are described to me. i findn it goes over better to overestimate someone else by default than to jump to the conclusion that they were stupid.
YMMV.
Nothing, if a limp is enough for your guys.Vigilance said:The PC who took the brunt of the attack failed a massive damage save and limped through the rest of the adventure. The PCs cursed themselves for not policing the weapon and learned from their mistake.
What's wrong with that?
Vigilance said:You make a very false assumption that any game that doesnt use incredibly augmented lethal firearms rule leads to "just mark off 20 HP". I just haven't seen that in my gaming experience.
Chuck
Since i have not used the term "augmented lethal firearms" at all, i think i can safely say you are incorrect in your assumptions about my position or assumptions.