danzig138
Explorer
Cool. That's the most useful thing found in this thread so far.Aaron2 said:For grins, I made a chart of how the various d20 rules handle autofire.
Cool. That's the most useful thing found in this thread so far.Aaron2 said:For grins, I made a chart of how the various d20 rules handle autofire.
swrushing said:Are you suggesting that at 14th levels the dcs will automatically have risen to keep the die roll as random?
lethal threats does not, in spite of all the propoganda to the contrary, lead one inevitably to random bullets killing your heroes in the first scene.
The sooner you take that straw man and ditch him, the sooner you will understand what i am saying.
Hmm... an interesting idea. I would say this would only work 'untrained' if the weapon had a burst setting. I'll think on this some more later.HeapThaumaturgist said:Hrm. I'm getting sucked into the gun cultism ... nooooooo!!
Reading and thinking, I agree that burst was developed to help hit the target, not put more bullets into the target, though you can certainly do that.
To that end I'm going to offer the Burst-Fire option of a flat +2 on the attack roll. Use Burst, get a +2 to your attack ... this works for trained and untrained people alike. Those with the feat can opt, INSTEAD, to do the -4 attack/+2 Dice Damage thingie.
I think that seems fair and represents the use of burst fire to put more bullets in the air (within reason) toward the end of hitting the enemy with at least one of them.
Well, emulating your favorite movies aside, I still stand by my assertion that 'area autofire' is not as dangerous to a *single person* than some people/hollywood would have you believe. Certainly it is dangerous, and likely you will be injured and/or killed, but actually putting those 10 autofire bullets on one guy all at once is, well, extremely improbable.Not sure about "Hose'em Charlie!" autofire. Just don't like it. Cinematically, though, you always see people get shot three and four times with an MG or SMG. The rules just don't allow for some poor sucker to get riddled with holes. Maybe 1d3-1 dice of extra damage if only one target is in the beaten zone to take the punishment. I'm trying to think in terms of "What'll force a MDT save more often?" as opposed to "dude, you so shot him 8 times ... 16d8 damage. Hooah!".
Heh. Why would they want the legal hassles of those MG's and whatnot when they can get a 10 gauge shotgun?--fje
EDIT: Heh. And the thing is, I'm going to heavily curtail any PC use of weapons larger than legal-carry handguns. I don't expect them to often use or even WANT SMGs/MGs... well, maybe want them, but not want to deal with the legal fecal-hurricane they'll find themselves in should they start laying waste to things.
So I imagine the PCs will be on the wrong end of a machine gun more often than not. Anything I do to make them MORE lethal will pain the PCs more than help them.
I'm such a total stinker.
But not by autofire, even though he had tons of it tossed at him during the movieNote: He died.
ledded said:Well, emulating your favorite movies aside, I still stand by my assertion that 'area autofire' is not as dangerous to a *single person* than some people/hollywood would have you believe. Certainly it is dangerous, and likely you will be injured and/or killed, but actually putting those 10 autofire bullets on one guy all at once is, well, extremely improbable.
Heh. Why would they want the legal hassles of those MG's and whatnot when they can get a 10 gauge shotgun?![]()
That is certainly an interesting play style you are describing, but it is not the one the rules seem to be expecting. By the rules of the game, whether you are a 15th level character or a 3rd level character, when a friend goes down (perhaps from a failed MDS) the roll you need to stabilize him before he croaks is a 15. For the high level guy, that roll may be automatic... he may have enough skill levels and bonuses that no roll is required or it may be a trivial one. For the 3rd level guy, that roll may be very difficult.Aaron2 said:Yes. First level characters are fighting conscripts (or Italians), 6th level characters are fighting veteran SS. First level characters are climbing a rocky outcropping, sixth level characters are scaling castle walls in Bavaria. First level characters are riding around in halftracks, 6th level characters are parachuting behind enemy lines. The challenge, and hence DC, increases as the players level up. Things that were difficult for first level characters, such as ambushing drunken garrison troops, don't happen anymore or they are resolved behind the scenes.
Aaron2 said:I guess I don't understand what your saying. How can a threat be considered lethal if there isn't a chance that the PC will die from it? If there is a chance, what is to prevent a PC from dying in the first scene (i.e. by the first attack against him)?
Aaron
ledded said:Well, emulating your favorite movies aside, I still stand by my assertion that 'area autofire' is not as dangerous to a *single person* than some people/hollywood would have you believe. Certainly it is dangerous, and likely you will be injured and/or killed, but actually putting those 10 autofire bullets on one guy all at once is, well, extremely improbable.
"Wow, all the doors to the securioty lab are open and unlocked, except this one with the nine level algorithm cipher lock. thats just odd?"
I would say, "Unlike all the other security doors that you unlocked easily, this one has a nine level algorithm cipher lock."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.