And, note, that the use of K: geography for navigation and P: sailor for captaining a ship is from Stormwrack.
Actually, I'm really glad you threw that in there. I was just trying to figure which Knowledge skill was most appropriate.
And, note, that the use of K: geography for navigation and P: sailor for captaining a ship is from Stormwrack.
Hopefully, those who want crafting rules will buy the book and be happy with it. Does that create a "put your money where your mouth is" situation?
So the wrought iron fence made of tigers is appropriate.![]()
Kamikaze Midget said:I like it when my story is supported by the mechanics (and also when my story supports the mechanics).
Kamikaze Midget said:"But they can house rule it in!" isn't really a defense of 4e on this point. It's admitting that 4e has failed, but that a DM can make up for that failure.
No kidding. A DM can make up for any failure, in any edition, in a variety of ways. That's not really the point. The point is that for some people, it is a failure.
The WIFMT shows up when a character who can jump 20 feet in the air is blocked by a fence 6 feet high, that only goes down after he's advanced the plot. Gameplay doesn't affect story.
Knocking an ooze prone is gameplay affecting story. Perhaps in ways that it seems like it shouldn't, but it doesn't affect players at all because they're not the ones playing oozes.
Again, that's not the point. A DM can fix any problem in any game. The point isn't "can someone fix this?!" The point is "Is this a problem in the first place?"So change one or the other to fit! I just came up with four ways in like half an hour! And the mechanics are explicitly stretchy so if you don't want to change your story you can grab them and pull! It's not only okay, it's encouraged!
4E makes it easier for a DM to "make up" than 3E did.
The reason I like 4E so much is that it's so much easier for me to wing it. Saying that this is actually evidence the system has failed me seems kind of misguided when I'm using the system to wing it.
I think there are different degrees of failure.The failure is in requiring you to wing it. Winging it isn't good enough for some games because these systems are important to some games, yet 4e requires you to pull something out of thin air if it is important to you, while it provides you ample guidance on, say, how many 5' squares you can move on a grid when your turn comes up, and what that movement effects.
4e requires you to wing it? 4e fails (at this). Regardless of if it succeeds at making winging it easy or not.
4e requires you to wing it? 4e fails (at this). Regardless of if it succeeds at making winging it easy or not.
The tiger-fence exists in any place that the game and story don't affect each other (it is the barrier between the two), wherever the dissonance occurs. It's a barrier. The direction of the flow isn't important.
Kamikaze Midget said:The power that knocks someone prone is both story (you knock them down!) and gameplay (knocking them down has XYZ effects). When you can use it to knock down something that can't really be knocked down (by still giving them XYZ effects), there is a divide between the story you're telling and the mechanics you're using.
Kamikaze Midget said:That's great, but it's not really the point of the conversation. If you want to move the goalposts and talk about that, sure, but it might be better to start a new thread for it, since that's not really what this thread is about as far as I can tell.
Also, I notice you've targeted this one narrow case and not complained about, say, skeletons being bloodied. Why is that?
What I've been saying this whole time is that Craft and Profession have always required DM intervention anyway. The DM has always had to place Craft and Profession and their contexts in the world explicitly.
I don't see how that's not relevant to this conversation.
Basically, you're accepting that bloodied can stand for more then a bloody wound, but prone can stand for something different. WHy not use the same assumption for Oozes? Maybe if you knock down a Ooze (in game terms), you're cutting off one of his pseudopods - he has a harder time attacking or defending himself without it, and he will probably spend a move action to get his pseudopod back.While the term bloodied makes no sense in that context, we know it's just a term that means at or below half its hit points. It's not unreasonable to believe that there may be effects that make note of that for various story and game reasons.
Nevertheless, that's fundamentally different than imposing a condition on a creature that should be irrelevant (like the aforementioned prone ooze).