roguerouge
First Post
I'll be honest. As much as I like the concept of Profession and Craft... I don't use them when I have an option not to.
For example, I'm running a campaign with a good deal of merchanting in it. Do I use Profession: Merchant? No. Because my player (in a one PC game) was reluctant to invest skill points into that mechanic when she was already investing ranks in Perform. So, when she buys supplies, I don't have opposed P: Merchant checks. I use a three step system: Bluff vs. Sense Motive (winner gets +2 on final check), Sense Motive vs. Bluff (winner gets +2 on final check), then Diplomacy vs. Diplomacy (or Profession: Merchant).
That campaign does a lot of sailing. And yes, Profession: Sailor does get used to determine the quality of the crew and checks for who gets the advantage in naval combat maneuvering. But I made Knowledge: Geography the skill for piloting the vessel, because using both it and P: navigator would have made piloting require two narrow skills (which is too big a cost) and just using Profession would have made the K: geography skill worthless.
For example, I'm running a campaign with a good deal of merchanting in it. Do I use Profession: Merchant? No. Because my player (in a one PC game) was reluctant to invest skill points into that mechanic when she was already investing ranks in Perform. So, when she buys supplies, I don't have opposed P: Merchant checks. I use a three step system: Bluff vs. Sense Motive (winner gets +2 on final check), Sense Motive vs. Bluff (winner gets +2 on final check), then Diplomacy vs. Diplomacy (or Profession: Merchant).
That campaign does a lot of sailing. And yes, Profession: Sailor does get used to determine the quality of the crew and checks for who gets the advantage in naval combat maneuvering. But I made Knowledge: Geography the skill for piloting the vessel, because using both it and P: navigator would have made piloting require two narrow skills (which is too big a cost) and just using Profession would have made the K: geography skill worthless.