I will take a look - thanks!My favorite rendition of spells was in Monte Cook's Arcana Unearthed/Evolved where spells kind of did this.
Thank you for the suggestion!Clerical domains are kind of like this. Paths of Power, from Distant Horizons Games, takes the idea and runs with it, turning virtually all magic into domain-like paths, grouped by things like creature type, alignment, narrative archetypes, etc. The book is free, and there's an expansion over in Paths of Power II: Monstrous Paths.
A compiled version of both books can be found over on Lulu.
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That is the one many people seem to remember. I will be sure to check it out. Thank you!This was actually in a couple of older editions: there were spell paths. I know I've seen it in the 2e Wizard's Spell Compendium and in Dragon #216, but I'm trying to think if I've seen it anywhere else.
Isn't this basically what Rolemaster (and MERP, by extension) does as well? Any given caster character has access to certain spell lists, which have spells of increasing power from lowest level to highest? And the lists themselves are each curated to a theme, IIRC.An issue discussed upstream - having to plan out ones spell progression in advance - actually doesn't apply quite that way here. The magic paths were self-contained but had some overlap. They also had a completely different spell progression, in which you learned paths instead of individual spells.
So say that at 2nd level you could know 2 paths, and one of your choices was the Path of Fire. That path had basically all the fire spells in it, but some of those fire spells were also in other paths for various reasons.
It might be. I haven't looked at RoleMaster in 20 years.Isn't this basically what Rolemaster (and MERP, by extension) does as well? Any given caster character has access to certain spell lists, which have spells of increasing power from lowest level to highest? And the lists themselves are each curated to a theme, IIRC.
I agree. It's an interesting approach if the system is built around developing paths and then filling it in with spells (Shadow of the Demon Lord is built this way), but I think it's too difficult to do with D&D's existing, extremely varied approach to spell design.I loved the idea (especially since my two favorite Al-Qadim authors wrote the article and the example lists were AQ based). But it's a very difficult one to manage in D&D, both because there are so many spells that have nothing to do with anything else and because new spells have always been added so quickly that any list published would be out of date before the ink dried.