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D&D 5E Project Darklords is Complete! (stats for VRGtR's Darklords)

dave2008

Legend
Project Darklords is complete! I have created stats for all of the Darklords (and then some) of the 17 Domains of Dread described in Chapter 3 of Van Richten's Guide to Ravenloft. These are all based on the suggested stat blocks in Chaper 3, but I could help giving them the Elite (LevelUp's version of Mythic) treatment and customizing them a but. Let me know what you think!
 
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dave2008

Legend
This is really nice, thank you !
Your welcome! I wanted to do this closer to when VRGtR came out, but I just wasn't in the right mind-space at the time.

Initially I was disappointed that the book didn't have actual stat blocks, but then I fell in love with the "suggested" stat blocks and just decided to take them a bit further. I hope it is useful for you.
 

dave2008

Legend
This is really nice, thank you !
PS - feel free to let me know if there are any Darklords I am missing that you would like to see added. I am only familiar with VRGtR, but I know there have been many products in previous editions about the Domains of Dread.
 


dave2008

Legend
I'm glad this exists and that you took the time to do this.

What I'm not so happy about is that a $50 book decided to not do this, necessitating this endeavor in the first place.
I was a bit disappointed about it at first, but I knew this was the case before I ended up buying the book. I do really like the suggested stat blocks and think that is a good way for them to cover a lot of ground without adding 15 or so pages to the book. However, what I think would have been even better would be to provide a little paragraph on how to modify the suggested stat block to more accurately portray the Darklord. That would not have taken up much space at all.

That being said, I enjoyed the project and hope others can find it useful.
 


Bolares

Hero
I'm torn between being happy this stuff is free and asking dave to put it on the dm's guild because he deserves to be paid for this awesomeness!
 

D1Tremere

Adventurer
I'm glad this exists and that you took the time to do this.

What I'm not so happy about is that a $50 book decided to not do this, necessitating this endeavor in the first place.
I mean, it made sense to me. Can't really kill them so why have a detailed stat block for them? They are story driven antagonists. That said, I'm glad dave2008 was nice enough to add this for those who want it. Labors of love are often the best!
 

dave2008

Legend
I'm torn between being happy this stuff is free and asking dave to put it on the dm's guild because he deserves to be paid for this awesomeness!
Thank you for the kind words, but I feel like I would need to do a lot more to get this publish ready. I like that I can revise and make changes easily if I want to. Maybe down the road if I feel it "finished," then I would think about publishing something.
 
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I mean, it made sense to me. Can't really kill them so why have a detailed stat block for them? They are story driven antagonists. That said, I'm glad dave2008 was nice enough to add this for those who want it. Labors of love are often the best!
This is how I feel about Darklords too. We're currently running a Ravenloft campaign with 3 DMs. As an example, if we take Strahd all 3 of us are going to portray him differently, use his powers and magic differently. Further, if he's destroyed and reforms who's to say his statblock doesnt change as well? I'd argue in favor that they would be changed in some way. So I understand why and it makes sense that stats werent included in VRGtR.
 

dave2008

Legend
This is how I feel about Darklords too. We're currently running a Ravenloft campaign with 3 DMs. As an example, if we take Strahd all 3 of us are going to portray him differently, use his powers and magic differently. Further, if he's destroyed and reforms who's to say his statblock doesnt change as well? I'd argue in favor that they would be changed in some way. So I understand why and it makes sense that stats werent included in VRGtR.
While I agree to some extent, just because a stat block is provided doesn't mean each person can't run Strahd differently or with different powers. I mean, there actually is a RAW stat block for Strahd.
 

While I agree to some extent, just because a stat block is provided doesn't mean each person can't run Strahd differently or with different powers. I mean, there actually is a RAW stat block for Strahd.
Youre correct. I think it came down to space in VRGtR insofar as they made a decision to omit them to use the 20-30 pages in other ways, which if I had to guess were the campaign boundary suggestions.
 

eyeheartawk

Works 60% of the time, every time
Youre correct. I think it came down to space in VRGtR insofar as they made a decision to omit them to use the 20-30 pages in other ways, which if I had to guess were the campaign boundary suggestions.
I mean, nobody forced them to make a 256 page book. Eberron is 320 pages and also costs 50 bucks. So, you know I don't really buy that as a valid excuse.
 

I mean, nobody forced them to make a 256 page book. Eberron is 320 pages and also costs 50 bucks. So, you know I don't really buy that as a valid excuse.
I could be wrong for 5E as Ive never did a book by book comparison but in other editions at least 2E AFAIR had 16, 32, 64, 92 etc page counts. So that would lead me to believe that even in todays market they follow some page count limit when they begin designing a product.
 

dave2008

Legend
I mean, nobody forced them to make a 256 page book. Eberron is 320 pages and also costs 50 bucks. So, you know I don't really buy that as a valid excuse.
You are allowed to be unhappy with the choices and/or cost of VRGtR and others can he happy with it. It is not really an interesting discussion though, I least I don't think so.
 

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