Project Sigil Project Sigil Updates: D&D's 3d Virtual Tabletop

Closed Beta coming this fall!

D&D's 3D virtuial tabletop.
dnd_sigil.jpeg


Project Sigil is the upcoming 3D VTT from WotC. From various Gen Con reports --
  • Creative Mode lets you prep on the fly or modify pre-made content
  • Assets from Baldur's Gate 3 are included, such as the characters as digital miniatures
  • Minis have multiple poses but are not animated
  • Spells are animated though
  • Uses Unreal Engine 5 (or 4, I've seen different reports)
  • Launch on PC, mobiles and consoles later
  • Closed Beta this fall--sign up here
  • DDB subscribers will have greater access

sigil_builder.jpg

This is the 'creative mode' toolbox, apparently!
 

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Oofta

Legend
So, basically an update of the NWN engine with a bit more system agnostic thrown in? So the GM gets to take a week or more to build a set (or find and import a prebuilt) just for the players to spend 10 minutes there, kill everyone there, then burn it down and go somewhere else that they did NOT have prepared.

Once I've got a dozen or two settings, I'd likely have 90% of everything I need. Does every tavern really need to be unique? Of course it depends on how you do things like exploration, I rarely if ever do detailed mapping when people explore.

Taking time to map things out is no different from any other VTT.
 



This is interesting because they were very clear that they did want direct rules integration in earlier press about, and even the very first faux-demo showed direct rules integration.

I guess they ran into the same wall that other VTTs have, that being that direct rules integration is hard, really hard. Even if you can get it working technically (which is the easier part), the interface to control it, and the ability for DMs to override it or the like just really to design well. Especially in game which has Reactions and so on.
It has direct Rules integration.
 


UngainlyTitan

Legend
Supporter
Frankly, 2.5 d is pretty good. Minis on a table. I just want full rules integration.
As I said, the D&DBeyond approach seems to put the automation into the character sheets. Having run FantasyGround and played on both Roll20 and D&DBeyonds Maps I have mixed feeling about automation.
It is really nice when it works but there are enough corner cases to be annoying. D&Dbeyond just gives the dice roll and totals from the character sheet and do your own substraction.
 

Zaukrie

New Publisher
As I said, the D&DBeyond approach seems to put the automation into the character sheets. Having run FantasyGround and played on both Roll20 and D&DBeyonds Maps I have mixed feeling about automation.
It is really nice when it works but there are enough corner cases to be annoying. D&Dbeyond just gives the dice roll and totals from the character sheet and do your own substraction.
That's all I really want. I fudge stuff all the time anyway. I'm not sure I was clear before
 

Nebulous

Legend
It looks neat. It looks like BG3. I don't think that's a bad thing, and it is something as DM I would want to experiment with. BUT...I have many questions and concerns. Can you also import and use 2D maps or is it purely 3D models? Do you have to buy monster/PC/map models individually or in packs? Will they monetize this like they did plastic minis into price tiers? What kind of computer do you need to run this smoothly? Will everyone need a workhouse of a PC? How does the pricing work? How easy is it to find a new/interesting model, or are you stuck for the first year with generic forest/dungeon/tavern? That last one reminds that this might be a better product to dip into a year after launch once issues are ironed out some.
 


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Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
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