JoeNotCharles
First Post
I'll have to disagree with less important. You have that 1st level Eladrin wizard with melee training and put him with 2 warlords. You now have a wizard that people can make make OA and the warlords can give free attacks to. That attack you count as 'less important' could be used quite a bit in a combat and add up to a vastly larger amount of damage. Those 2 warlords can let that wizard do more damage to a single boss creature than the wizards burning hands can. [2d8+8 vs. 2d6+4]
This isn't surprising - the wizard's main powers are optimized for doing less damage to a lot of foes at once.
The balance for basic attack powers is supposed to be that they're powerful enough to be worth using when they come up, but less powerful than the standard At-Wills. I haven't looked closely at the Genasi racial powers, but I'm under the impression that racial powers in general should be more in line with class Encounter powers.
But it's not the relative power that I'm arguing against. I'm saying that the basic attack is a fundamental part of combat, and so it's important that melee characters have access to a good one. I would have said that making sure Defenders have one is good enough (in fact, I'd probably have just made "basic attacks are made with Int" as a basic Swordmage class feature), but I guess Wizards decided with melee training to just let every class customize their basic attack in case you want to make a melee build.
With the genasi powers we're talking about, there's no similar reason to customize them. There are no other rules built on making Genasi racial attack powers, and no synchronicity between them and other class powers like the Warlord mentioned above.