Kerrick
First Post
I was going over the falling rules for my own system, and I realized that this system doesn't deal with reduced falls very well. You could just deal nonlethal damage as normal, but then you're dealing with hit point damage AND Con damage - a little odd, IMO; I'd rather have all the damage be the same. What about reducing it by 1 point/die for jumping, successful checks, or anything else that would normally deal nonlethal damage?
So, the PC who slips from a 30-foot ledge takes 3d6-6 Con damage; if he jumps, he takes 2d6-4; if he makes a Tumble check, he takes 2d6-6.
So, the PC who slips from a 30-foot ledge takes 3d6-6 Con damage; if he jumps, he takes 2d6-4; if he makes a Tumble check, he takes 2d6-6.