Personally I'm of the opinion that the -5/+10 options in these feats distort the game math too much when used in conjunction with other abilities and spells.
To reduced this I'm considering changing that aspect of the feats to work like Savage Attacker - it can only be used by the player once per turn.
That will have the biggest impact when combined with multiple attacks and Action Surge nova rounds, or with Crossbow Expert. The feats should still be desirable, but not must-have and borderline game-breaking.
So, does anyone have any points to raise about this proposed houserule before I implement it? Am I missing some unintended consequences? And should they be once per round rather than once per turn? - so no AoO -5/+10 for melee.
To reduced this I'm considering changing that aspect of the feats to work like Savage Attacker - it can only be used by the player once per turn.
That will have the biggest impact when combined with multiple attacks and Action Surge nova rounds, or with Crossbow Expert. The feats should still be desirable, but not must-have and borderline game-breaking.
So, does anyone have any points to raise about this proposed houserule before I implement it? Am I missing some unintended consequences? And should they be once per round rather than once per turn? - so no AoO -5/+10 for melee.