I looked to see if this had been talked about in the last 2 months and I couldn't find anything.
I find myself in this edition using the average damage notation in the monster's stat block when I assign damage. The only time I really do something different is when I crit, and then I roll the dice the second time and add that to the average damage. One of my players said that it wasn't quite fair because they all have to roll their damage, and they can get low or high depending. I said to him that I would think about it.
So, with that, I have been wondering if I should implement any of the following:
1) roll all the damage like they do for each monster's successful hit.
2) when critting use the average points for the dice instead of rolling.
3) Allow the players to take the average damage for their characters.
The con for 1 is that I will have to do much more rolling, which then takes more time, and I already have problems with combat taking too long. The pro for 2 would be that my crit damage is also averaged so I am at least consistent, but the con is that the players miss out on the possibility of a crappy crit. The pro for 3 is it would speed up combat even more, but the con is that it takes away the dice rolling aspect of damage, the luck factor, and I think that would be wrong.
So should I start rolling my monster's damage or not? What do others do?