Protection from Evil curiosity

FWIW, I agree the spell isn't overpowered, but the item should be expensive.

If you play the spell as written, the evil subtype isn't what matters; it's purely the alignment of the opposing creature that comes into play. In my campaign (and, I'd venture, most campaigns), the majority of battles are against evil critters: attacks by animals and neutral beasts and the like are the exception rather than the rule. Since the powers don't work in some cases, when pricing it, I'd be willing to know 20% off the value of any power that depends on alignment.

A ring of protection +2 costs 8,000 gold; given the limitations here, put it at 6,400. This is gonna end up as a secondary power (since it's not IMO the most expensive one); double the cost to 12,800

A cloak of resistance +2 costs 4,000 gp; as a secondary power on an item, the cost is doubled to 8,000 gp. Put it at 6,400 as well, since it's limited in efficacy.

Not being touched by summoned creatures? That's a hard one to price, since there's no similar effect in an existing item. The closest I can come is the brooch of shielding, which completely negates one of the most common spells in the game for a limited period of time. That item costs 1,500. This power is considerably better, inasmuch as it doesn't ever expire and it protects against 18 spells instead of 1 spell. I'll guesstimate the value at 10,000 gp to be protected from summoned creatures. Since some summoned creatures can get past it even if they're evil (based on non-natural-weapons attacks or SR), I'll knock 30% off the cost, down to 7,000. Since it's a secondary power, bump it up to 14,000.

Finally, protection from certain charm/dominate spells isn't matched by any other item AFAIK. The closest I can think of is a ring of mind shielding, which is less useful (it protects against detect thoughts, discern lies, etc.) and costs 8,000. Let's say 10,000 for this power; since it's unlimited, there's no discount. Since it's the most expensive power, don't double the cost.

12,800
+6,400
14,000
10,000
=42,800 gp estimated value for all these abilities.

Frankly, I think it's underpriced if anything, so we'll bump the value up to 43,000.

If I were you, I'd go back to the player, tell him the estimated value of the ring, and ask him whether you want him to take that value into consideration when handing out treasure -- in other words, as long as his treasure amount is so far above the recommended amount for a character of his level, the party will get correspondingly meager treasures until they've reached the suggested levels again. Alternatively, you can limit the ring's powers in multiple ways until his total treasure amount is more in line with what a character at his level should have.

I think you did err, but twice: once on giving him the ring, and once (though not very badly) on not understanding how the ring worked as you described it. Since he didn't catch your second error, however, until much later, you don't need to do an intrusive retcon at this point; instead, you need to fix your first error first.

Daniel
 

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die_kluge said:
- the dominate person effect of the aboleth is a psionic ability. Now, I don't know 3.0 psionics, but from my 2e days, psionics and magic just didn't mix. So, I also determined that, if the first rule didn't apply for some reason, this second one would.

So, it was about making a ruling up based on the best knowledge that I had available. I should also point out that my player also took the time to research a rule from the SRD that indicates that psionics are negating by magic effects that block magic attacks.
Stop the presses! In the PsiHB, it clearly suggests as an alternate rule that psionics and magic don't mix. If you were using this rule, then he's got no case at all, no matter what the SRD says. And unless his character had some reason to suspect that psionics and magic mixed, he needs to get his cottonpickin hands off the SRD in his arguments.

You were using a perfectly legit variant rule -- so legit it was included in the sourcebooks -- and he had no reason to know about the variant rule, just as he doesn't need to know about the stat changes you've made to monsters.

Open and shut case, then. (Although I still think the ring is wayyyy underpriced at 8K, even with your rule about the [evil] subtype, unless such creatures are really rare in the gam)

Daniel
 

Pielorinho said:
Stop the presses! In the PsiHB, it clearly suggests as an alternate rule that psionics and magic don't mix. If you were using this rule, then he's got no case at all, no matter what the SRD says. And unless his character had some reason to suspect that psionics and magic mixed, he needs to get his cottonpickin hands off the SRD in his arguments.

You were using a perfectly legit variant rule -- so legit it was included in the sourcebooks -- and he had no reason to know about the variant rule, just as he doesn't need to know about the stat changes you've made to monsters.

Open and shut case, then. (Although I still think the ring is wayyyy underpriced at 8K, even with your rule about the [evil] subtype, unless such creatures are really rare in the gam)

Daniel

umm.. yeah.. but even if they dont mix the spell still says, ' the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person)'

so even if the attack was psionic it was still excercising mental control.

If you want to walk down the road where magical effects wont help in any way against psionic ones this makes psionics incredibly powerful, too powerful in fact.

At that point your cloak of resistance wont give you any save bonuses, any deflection bonuses that are from a magical source wont help against touch attacks from psionic powers, magical darkness wont stop line of sight, a magical wall of XXXX spell wont stop line of effect.. etc etc.

psionics being different is definately an option (though it isnt the default, so it should still be mentioned which version is being used), plus in a world without psionic rules psioniclike abilities are the same as spell like by default.

So even with the psionics is different rule the ring should still work against mental control.
 

Heya:

Pielorinho said:
You were using a perfectly legit variant rule[...]

Actually it sounds more like he _decided_ to start using this variant rule (Magic and Psionics Don't Mix) at that specific point. That's not particularly cool, in my opinion. Also not cool completely cool is deciding that, hey, that Aboleth, yeah, it's going to be neutral, not evil, because hey, why not, no special reason. *nudgenudgewinkwink*

Still, the player knows he's a powergamer and likely knows the DM wants to maintain balance. Offering options as he's done is cool.

Take care,
Dreeble
 

Neutral aligned creatures are definately an option, creatures with some attack other than natural weapons are also an option

Read either a) my comments on alignment interactions with protection from evil, b) the protection from evil spell, or c) both. Neutral creatures cannot bypass Protection from Evil. They can bypass protection from good/law/chaos, but not evil.

You are taking this way too strongly james but thats ok

Not sure what you mean. I'm being no more rude or argumentative than anyone else (which is to say, not rude at all, and only argumentative in that I keep stating my case while others keep stating theirs. I've just got nothing else to entertain me right now. :)

and the fraction of those that dont have spells or weapons

Out of 147 summoable creatures, only 10 have weapons or spells worth using against foes of the level that they'd be fighting NPC summoners cpable of summoning. Dscounting all of the good ones, we're left with 77 creatures that cannot hope to bypass protection from evil unless they get lucky with spell penetration checks. Of the remainder, some can only affect their foes because of a spell-like ability usable once or twice per day, or a breath weapon with similar restrictions.

That "fraction" you speak of appears to be approximately 50%.

If you think it is over powered as a spell then you have never had all 3 tanks in your party get charmed (another first level spell)...

"This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed."

Charm Person is not a combat spell. It will never be able to make you kill your friends (although it might be able to make you restrain them from the battle. However, the pretty hefty bonus tot he save because of battle means that its best used outside of combat, or against people playing the big dumb fighter type who don't think to shore up the major weakness hat a low wisdom and low wil save represents.

Against a typical 1st level NPC wizard casting Charm Person in a battle, the save DC will be 15 (10 + 1/level + 1/focus + 3/stat). You get a +5 because of being in combat, putting it at a 50/50 shot even if your will save is +0.
 

Just as an aside, I'm curious:

How many DMs in here, given the following situation, how would you interpret it?

Character leaves the party, and casts Protection from evil on himself, and wades into a pool of water to see what he can see.

While there, an aboleth dominates him.

Do you allow it, or not?


What does your instinct tell you?
 

die_kluge said:
Just as an aside, I'm curious:

How many DMs in here, given the following situation, how would you interpret it?

Character leaves the party, and casts Protection from evil on himself, and wades into a pool of water to see what he can see.

While there, an aboleth dominates him.

Do you allow it, or not?

What does your instinct tell you?
The PfE 2nd effect clearly applies.
 

If a house rule for Protection from Evil hadn't already been discussed, I'd let the Pro evil stop the dominate. Of course, the aboleth would still just kill the guy. Project Image and Illusory walls send you right into the aboleth's waiting tentacles, and its Skum bodygaurds ensure you don't get too feisty.

Edit: I would then tell the player that he got his one free ride because I didn't realize how poerful Pro./Evil actually was, and not to expect it to protect him from anything exept actual possession any longer.
 
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James McMurray said:
They can bypass protection from good/law/chaos, but not evil.

Actually from looking over each of the spells it seems as though neutral creatures cannot bypass any of them, that doesnt make any sense but hey, I dont write the rules.

SRD:
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks from chaotic creatures, and chaotic summoned creatures cannot touch the subject.

So these are the exceptions, I dont think that it is reading too far into it to say that neutral creatures being unable to touch the subject is changed. But even if no one agrees with me thats fine ;)

Anyway, as soon as you attack the creature in any way then the protection is broken. So while one person is fairly well protected possibly, but if they take direct action against the creature no more protection in that sense.


No worries though, I dont think you are being rude, hopefully I am not being so either ;)

As for the rest, I didnt say whether the fraction was high or low. However, this is one specific counter against a fraction of one type of spells. Even a 'summoner' will have ways around this, and really if it is their main achilles heel then they had better try something. Against almost every other encounter that part of the protection does nothing at all.

The main effect of this spell is to stop mental control, which is very nice but hardly overpowered for its level. Combine with some fairly limited use abilities and it is nice, but not nice enough to see action all of the time. It is a fairly strict purpose spell, much like true strike. They are both powerful in their element, but have a pretty narrow focus (true strikes narrowness mainly comes from its single use).

Having a spell that is a marginal to good counter to two narrow, subest of spells (one of which I dislike as a character and a dm, the domination powers) seems fine to me. It is nice, flavorful, but most of the time not powerful. As a spell.

As an item its cost should be appropriate, and definately more than 2k ;)
 

die_kluge said:
Just as an aside, I'm curious:

How many DMs in here, given the following situation, how would you interpret it?

Character leaves the party, and casts Protection from evil on himself, and wades into a pool of water to see what he can see.

While there, an aboleth dominates him.

Do you allow it, or not?


What does your instinct tell you?

Ask for a Will save. I know that Protection from Evil will supress the Domination for some time, but if he failed his save he may eventually come under the effects of the Domination. Next round I dominate one of the fighters and have him start attacking/grappling any magic user.

Granted, if the Aboleth dies the Domination effect ceases.

I don't see the spell being too overpowered - it's specialized, has a short duration and doesn't negate mental control, it just supresses them.

The continuous effect item is more problematic. I almost always give items with a set amount of charges.

Hell, we have all made bogus mistakes as DMs. Don't sweat it. So he lost a level - cry me a river.....
 
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