Plane Sailing
Astral Admin - Mwahahaha!
A while ago I put together a list of special powers that could come from 3.5e summoned critters (it is much shorter than the 3.0 list!). Not prettily formatted, but perhaps helpful.
Summon Monster Special Powers
1st Level
Celestial dog
Celestial owl
Celestial giant fire beetle 10ft glow
Celestial porpoise1
Celestial badger
Celestial monkey
Fiendish dire rat
Fiendish raven
Fiendish monstrous centipede, Medium Poison DC10, 1d3 Dex
Fiendish monstrous scorpion, Small Poison DC12 1d2 Con
Fiendish hawk
Fiendish monstrous spider, Small
Fiendish octopus1
Fiendish snake, Small viper
2nd Level
Celestial giant bee
Celestial giant bombardier beetle
Celestial riding dog
Celestial eagle
Lemure (devil) see in darkness
Fiendish squid1
Fiendish wolf
Fiendish monstrous centipede, Large
Fiendish monstrous scorpion, Medium DC13, 1d3 Con
Fiendish shark, Medium1
Fiendish monstrous spider, Medium
Fiendish snake, Medium viper
3rd Level
Celestial black bear
Celestial bison
Celestial dire badger
Celestial hippogriff
Elemental, Small (any)
Fiendish ape
Fiendish dire weasel
Hell hound Scent, cone of fire, tracking
Fiendish snake, constrictor LE
Fiendish boar
Fiendish dire bat
Fiendish monstrous centipede, Huge
Fiendish crocodile
Dretch (demon) 1/day—scare (DC 12), stinking cloud (DC 13).
Fiendish snake, Large viper
Fiendish wolverine
4th Level
Archon, lantern Aid, detect evil, continual flame at will
Aura of menace, magic circle against evil, tongues
Celestial giant owl
Celestial giant eagle
Celestial lion
Air Mephit 1x Gust of wind @6th, DC14
Earth Mephit 1x soften earth and stone
Dust Mephit 1x windwall @6th, DC15
Fire Mephit 1x scorching ray @3rd
1x heat metal @6th DC14
Ice Mephit 1x magic missile @3rd
1x chill metal @6th DC14
Magma Mephit 1x pyrotechnics @3rd DC14
Ooze 1x acid arrow @3rd
1x stinking clout @6th, DC15
Salt 1x Glitterdust @3rd, DC14
1x 20ft radius dessicate, 2d8 DC14
Steam 1x 20ft radius boiling rainstorm, 2d6 DC14
Water 1x acid arrow @3rd
1x stinking cloud @6th DC15
Fiendish dire wolf
Fiendish giant wasp
Fiendish giant praying mantis
Fiendish shark, Large1
Yeth hound Baying, fly
Fiendish monstrous spider, Large Poison DC13, 1d6 Str
Fiendish snake, Huge viper
Howler Howl DC12
5th Level
Archon, hound Aid, continual flame, detect evil, message
Aura of menace, magic circle against evil, tongues
Celestial brown bear
Celestial giant stag beetle
Celestial sea cat1
Celestial griffon
Elemental, Medium (any)
Achaierai Black Cloud (2d6 + insanity) DC15
Devil, bearded
Fiendish deinonychus
Fiendish dire ape
Fiendish dire boar
Fiendish shark, Huge
Fiendish monstrous scorpion, Large Poison DC 14 1d4 Con
Shadow mastiff
Fiendish dire wolverine
Fiendish giant crocodile
Fiendish tiger
6th Level
Celestial polar bear
Celestial orca whale1
Bralani (eladrin) At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall;
2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th
tongues,
whirlwind blast
Celestial dire lion
Elemental, Large (any)
Janni (genie) 3/day—invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour
Chaos beast
Devil, chain Dancing chains
Xill
Fiendish monstrous centipede, Gargantuan
Fiendish rhinoceros
Fiendish elasmosaurus1
Fiendish monstrous spider, Huge Poison DC16, 1d8 Str
Fiendish snake, giant constrictor
7th Level
Celestial elephant
Avoral (guardinal) At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility;
3/day—lightning bolt (DC 16). Caster level 8th.
Lay on hands (66hp)
Speak with animals
True seeing
Celestial baleen whale1
Djinni (genie) At will—invisibility (self only); 1/day— create food and water, create wine (as create water, but wine instead), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk. Once per day, a djinni can assume gaseous form (as the spell) for up to 1 hour. Caster level 20th
Elemental, Huge (any)
Invisible stalker
Devil, bone At will—dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th
Fiendish megaraptor
Fiendish monstrous scorpion, Huge Poison DC 18 1d6 Con
Babau (demon) At will—darkness, dispel magic, see invisibility
Fiendish giant octopus1
Fiendish girallon
8th Level
Celestial dire bear
Celestial cachalot whale1
Celestial triceratops
Lillend Typical Bard Spells Known (3/4/3; save DC 14 + spell level): 0— dancing lights, daze, detect magic, lullaby, mage hand, read magic; 1st— charm person, cure light wounds, identify, sleep; 2nd—hold person, invisibility, sound burst.
3/day—darkness, hallucinatory terrain (DC 18), knock, light; 1/day—charm person (DC 15), speak with animals, speak with plants. Caster level 10th.
Elemental, greater (any)
Fiendish giant squid1
Hellcat
Fiendish monstrous centipede, Colossal
Fiendish dire tiger
Fiendish monstrous spider, Gargantuan Poison DC20, 2d6 Str
Fiendish tyrannosaurus
Vrock (demon) At will—mirror image, telekinesis (DC 18),
1/day—heroism. Caster level 12th
Spores
Stunning Screech DC22
9th Level
Couatl Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th.
Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement.
Leonal (guardinal) At will—detect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force;
3/day—cure critical wounds (DC 16), neutralize poison, remove disease; 1/day—heal (DC 18). Caster level 10th
Roar (holy word) 3/day
Lay on hands (114hp)
Protective Aura 20ft radius (+4 deflection, +4 resistance & lesser globe)
Celestial roc
Elemental, elder (any)
Devil, barbed At will—hold person (DC 16), major image (DC 17), scorching ray (2 rays only).
1/day—order’s wrath (DC 18), unholy blight (DC 18). Caster level 12th
Fiendish dire shark1
Fiendish monstrous scorpion, Gargantuan Poison DC23 1d8 Con
Night hag At will—detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th
Bebilith (demon) Poison, rend armour, web
Fiendish monstrous spider, Colossal Poison DC28 2d8 Str
Hezrou (demon) At will—chaos hammer (DC 18), unholy blight (DC 18);
3/day—blasphemy (DC 21), gaseous form. Caster level 13th
Stench DC24
Summon Monster Special Powers
1st Level
Celestial dog
Celestial owl
Celestial giant fire beetle 10ft glow
Celestial porpoise1
Celestial badger
Celestial monkey
Fiendish dire rat
Fiendish raven
Fiendish monstrous centipede, Medium Poison DC10, 1d3 Dex
Fiendish monstrous scorpion, Small Poison DC12 1d2 Con
Fiendish hawk
Fiendish monstrous spider, Small
Fiendish octopus1
Fiendish snake, Small viper
2nd Level
Celestial giant bee
Celestial giant bombardier beetle
Celestial riding dog
Celestial eagle
Lemure (devil) see in darkness
Fiendish squid1
Fiendish wolf
Fiendish monstrous centipede, Large
Fiendish monstrous scorpion, Medium DC13, 1d3 Con
Fiendish shark, Medium1
Fiendish monstrous spider, Medium
Fiendish snake, Medium viper
3rd Level
Celestial black bear
Celestial bison
Celestial dire badger
Celestial hippogriff
Elemental, Small (any)
Fiendish ape
Fiendish dire weasel
Hell hound Scent, cone of fire, tracking
Fiendish snake, constrictor LE
Fiendish boar
Fiendish dire bat
Fiendish monstrous centipede, Huge
Fiendish crocodile
Dretch (demon) 1/day—scare (DC 12), stinking cloud (DC 13).
Fiendish snake, Large viper
Fiendish wolverine
4th Level
Archon, lantern Aid, detect evil, continual flame at will
Aura of menace, magic circle against evil, tongues
Celestial giant owl
Celestial giant eagle
Celestial lion
Air Mephit 1x Gust of wind @6th, DC14
Earth Mephit 1x soften earth and stone
Dust Mephit 1x windwall @6th, DC15
Fire Mephit 1x scorching ray @3rd
1x heat metal @6th DC14
Ice Mephit 1x magic missile @3rd
1x chill metal @6th DC14
Magma Mephit 1x pyrotechnics @3rd DC14
Ooze 1x acid arrow @3rd
1x stinking clout @6th, DC15
Salt 1x Glitterdust @3rd, DC14
1x 20ft radius dessicate, 2d8 DC14
Steam 1x 20ft radius boiling rainstorm, 2d6 DC14
Water 1x acid arrow @3rd
1x stinking cloud @6th DC15
Fiendish dire wolf
Fiendish giant wasp
Fiendish giant praying mantis
Fiendish shark, Large1
Yeth hound Baying, fly
Fiendish monstrous spider, Large Poison DC13, 1d6 Str
Fiendish snake, Huge viper
Howler Howl DC12
5th Level
Archon, hound Aid, continual flame, detect evil, message
Aura of menace, magic circle against evil, tongues
Celestial brown bear
Celestial giant stag beetle
Celestial sea cat1
Celestial griffon
Elemental, Medium (any)
Achaierai Black Cloud (2d6 + insanity) DC15
Devil, bearded
Fiendish deinonychus
Fiendish dire ape
Fiendish dire boar
Fiendish shark, Huge
Fiendish monstrous scorpion, Large Poison DC 14 1d4 Con
Shadow mastiff
Fiendish dire wolverine
Fiendish giant crocodile
Fiendish tiger
6th Level
Celestial polar bear
Celestial orca whale1
Bralani (eladrin) At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall;
2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th
tongues,
whirlwind blast
Celestial dire lion
Elemental, Large (any)
Janni (genie) 3/day—invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour
Chaos beast
Devil, chain Dancing chains
Xill
Fiendish monstrous centipede, Gargantuan
Fiendish rhinoceros
Fiendish elasmosaurus1
Fiendish monstrous spider, Huge Poison DC16, 1d8 Str
Fiendish snake, giant constrictor
7th Level
Celestial elephant
Avoral (guardinal) At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility;
3/day—lightning bolt (DC 16). Caster level 8th.
Lay on hands (66hp)
Speak with animals
True seeing
Celestial baleen whale1
Djinni (genie) At will—invisibility (self only); 1/day— create food and water, create wine (as create water, but wine instead), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk. Once per day, a djinni can assume gaseous form (as the spell) for up to 1 hour. Caster level 20th
Elemental, Huge (any)
Invisible stalker
Devil, bone At will—dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th
Fiendish megaraptor
Fiendish monstrous scorpion, Huge Poison DC 18 1d6 Con
Babau (demon) At will—darkness, dispel magic, see invisibility
Fiendish giant octopus1
Fiendish girallon
8th Level
Celestial dire bear
Celestial cachalot whale1
Celestial triceratops
Lillend Typical Bard Spells Known (3/4/3; save DC 14 + spell level): 0— dancing lights, daze, detect magic, lullaby, mage hand, read magic; 1st— charm person, cure light wounds, identify, sleep; 2nd—hold person, invisibility, sound burst.
3/day—darkness, hallucinatory terrain (DC 18), knock, light; 1/day—charm person (DC 15), speak with animals, speak with plants. Caster level 10th.
Elemental, greater (any)
Fiendish giant squid1
Hellcat
Fiendish monstrous centipede, Colossal
Fiendish dire tiger
Fiendish monstrous spider, Gargantuan Poison DC20, 2d6 Str
Fiendish tyrannosaurus
Vrock (demon) At will—mirror image, telekinesis (DC 18),
1/day—heroism. Caster level 12th
Spores
Stunning Screech DC22
9th Level
Couatl Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th.
Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement.
Leonal (guardinal) At will—detect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force;
3/day—cure critical wounds (DC 16), neutralize poison, remove disease; 1/day—heal (DC 18). Caster level 10th
Roar (holy word) 3/day
Lay on hands (114hp)
Protective Aura 20ft radius (+4 deflection, +4 resistance & lesser globe)
Celestial roc
Elemental, elder (any)
Devil, barbed At will—hold person (DC 16), major image (DC 17), scorching ray (2 rays only).
1/day—order’s wrath (DC 18), unholy blight (DC 18). Caster level 12th
Fiendish dire shark1
Fiendish monstrous scorpion, Gargantuan Poison DC23 1d8 Con
Night hag At will—detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th
Bebilith (demon) Poison, rend armour, web
Fiendish monstrous spider, Colossal Poison DC28 2d8 Str
Hezrou (demon) At will—chaos hammer (DC 18), unholy blight (DC 18);
3/day—blasphemy (DC 21), gaseous form. Caster level 13th
Stench DC24