Pbartender
First Post
Yair said:In my games, alignment is about being able to kill stuff without moral debate. It helps to mentally categorize things into "evil" and so get around pesky moral conundrums. It serves other roles too, sure. But my D&D games are very simple, black & white, affairs - and having alignment helps me achieve that. I'd like to think it also helps in making things more epic, more good vs. evil. (Somehow, Libertanian vs. Equalitarian doesn't quite have the same umph to it...)
I love to engage in moral debate off-game, or in other games. But not in my light-hearted D&D games, thank you. In a way, my games are "fantasy" in the "sexual fantasy" meaning - only instead of "sexual", I fantasize about "moral"; my (D&D) games are a way to act out moral fantasies, which are just as unreal and rediculous and unprofound as sexual fantasies. The heroes are shining and righteous, the cultists vile and malevolent, and so on. You can't have moral debate in this genre, it ruins the mood.
You, sir, are my Hero of the Day.