Putting Knock in a ring


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By the book it would be:

Spell level (2) * Caster Level (3) * 2000 (use activated) = 12,000gp.

You could go a little cheaper by making it command word activated, but then you couldn't just knock on the door to open it, and it wouldn't look near as cool.

From a game balance standpoint that may be too low of a price. I know prior editions had items such as Chime of Openeing and Key of Opening, but can't recall if 3.5 (or 3.0) does. If so, a comparison should be made to see what knock has already been valued at.

I personally would at least double it, but that's just a gut reaction and not based in any sort of formula other than: price * 2 = feels_right.
 

In 3.0, the chime of opening is priced at 3,000 gp with 50 charges. If I were the DM I'd tell the player to just make that, for a number of reasons.
 

Just found the 3.5 chime. It too costs 3000gp, but only has 10 charges. Given that, it looks like a limite uses per day ring would have to cost at least 15,000gp (the price of 50 charges) and an unlimited use version would cost at least 30,000gp (the price of 100 charges).
 

James McMurray said:
I personally would at least double it, but that's just a gut reaction and not based in any sort of formula other than: price * 2 = feels_right.

Now the DMG should have a section on that. :D
 

I wouldn't allow it at all. One of the core schticks for a rogue is being able to open locks, and this item bypasses it totally.

Perhaps if knock gave a bonus to the Open Lock skill, like the find traps spell gives a bonus to Search, it would be okay.
 

One of the other core schticks of a rogue is hiding, but that doesn't stop anyone from making a ring of invisibility.

Of course, that bothers me too, but I have to admit that the thematics of knocking on with the ring on and having a door open is pretty cool. Perhaps it could be somewhat limited in its functionality, acting as though it were using the Open Locks skill, taking 10 with a +5 bonus for a 15 check. Thus, it could open simple doors but anything really complicated would still require a thief. Another clever thing, following with the 'knocking on the door' theme, could be that the ring summons an unseen servant on the other side of the door; it exists for one round and is tasked with opening the door. Thus, it might be able to do some things that a thief couldn't do, such as remove a heavy bar across the door, but it would have no chance at all of dealing with, say, a lock that requires a key even from the inside.
 

hong said:
I wouldn't allow it at all. One of the core schticks for a rogue is being able to open locks, and this item bypasses it totally.

What if his campaign has no rogue PC's? I can see that as a good reason for not having a generic item like this, but as a campaign specific thing that someone uses the difficult-to-obtain forge ring feat to create, I'd have no problem with it (I'd go with the 30,000 cost James calculated.

Cheers
 

We haven't hd a rogue in a campaign for quite a while because their scouting results in what we call the Decker Effect. It more pronounced in Shadowrun, where the player of the Decker takes a couple of hours of adventuring all by himself every time he goes into the net. But scouting rogues can cause the sme thing. When the party wants a scout they hire someone so I cn just tell them what the guy finds out (if he returns).
 

hong said:
I wouldn't allow it at all. One of the core schticks for a rogue is being able to open locks, and this item bypasses it totally.

Perhaps if knock gave a bonus to the Open Lock skill, like the find traps spell gives a bonus to Search, it would be okay.

Funny you should say that as my sorcerer is making the ring for a rogue as payment for his services. Even so, a ring can be stolen, blocked by other magic or destroyed, whereas a rogue will always have his open locks skill available.
 

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