D&D 5E Q&A 10/17/13 - Crits, Damage on Miss, Wildshape

Why should "miss" be any more a direct reflection of reality than "hit" is?
Yep. You make an attempt to do something, there's a success and a failure result, and you adjudicate the narration to match the result. Why is there even an inkling that process-sim is the only way to play?
 

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I'm not certain what you mean by "process-sim" but you've just answered any possible argument in favor of this cockamamey idea.

There's "a success [result]." We call this a "hit."

There's "a failure result." We call this a...say it with me...a "miss"! :)

Adjudicate narration to match the result.

It's hit (success/does damage, however you want to narrate or justify HP) or miss (failure/no damage, however you want to narrate or justify HP).

Add "some benefit" to the miss...and it's not a MISS anymore. That is, it's not a failure result.
 

Yep. You make an attempt to do something, there's a success and a failure result, and you adjudicate the narration to match the result. Why is there even an inkling that process-sim is the only way to play?

Exactly, and also, like I've said before, some "misses" hurt.
 

You know, I don't really like damage on a miss all that much, at least how it's written currently. The two things I want that would make me like it--no killing blows on a miss, and no damage on a natural 1, also make the rule more complicated, to the point that I just don't think it's worth bothering with.

But whether I like it or not, it's still a perfectly plausible way to model reality.
 

Add "some benefit" to the miss...and it's not a MISS anymore. That is, it's not a failure result.
Of course it is. You were attempting to do 1d8+3 damage. You only did 3. Thus a failure in your attempt.

Or you just don't call a failure by a fighter with that feature a "miss". "Miss" can be a solid shorthand for all sorts of failed rolls.
 

Of course it is. You were attempting to do 1d8+3 damage. You only did 3. Thus a failure in your attempt.

I suppose the disconnect is I am defining "success", and i don't believe I would be alone in this, as "does damage" in the rolls we're talking about. The failure of this kind of roll does not do damage.

So, "you only do 3 instead of d8+3" is still doing damage...while not as large a success as desired, it still does not count as a failure result...as far as I'm concerned.

Or you just don't call a failure by a fighter with that feature a "miss".

Call it whatever you want...if it's granting damage on an failed attempt to "hit" (i.e. "do damage"), it's bogus. I'll have no truck with it.

No truck, I tell you!
 

And here's the flipside. Dragon breathes fire. Everyone make saving throws! Yay, I made it -- only half damage! But that half damage is still more than my hp total. So I die. But I was successful...on my "saving" throw. So why aren't I "saved"?
 

I think there are some situations where damage on a miss might make sense. A hard enough hit can still damage a person even if the weapon used didn't penetrate armor. Flexible armor such as a leather jacket is much lighter than rigid armor, but it doesn’t absorb the full force of the blows it stops.

Though, I'm not entirely sure that makes sense in the context of D&D. Though, to be fair, with the amount of abstraction involved in HP and AC, it might make sense. There's a lot of room for interpretation when it comes to D&D combat. While I prefer less abstract mechanics, I understand that a certain level of abstraction is an engrained part of D&D combat.
 

I suppose the disconnect is I am defining "success", and i don't believe I would be alone in this, as "does damage" in the rolls we're talking about. The failure of this kind of roll does not do damage.
Yes, I agree if you define something as "NOT X" and I say, "You know, I think it IS X", we're probably going to have a conflict! :)
No truck, I tell you!
"I want the truth!"
"You can't handle the truth!"
 

Strap yourself in this is going to be a long one.

Don't think so (?).

Link. Link. Link. Link. etc.
I'll read those later, but that is why I asked as opposed to directly stated that this might be a stormwind fallacy. I'll read them and get back to you.

Are those who are opposed to damage on a miss opposed to any benefit from a miss? What if the miss generated a damage bonus on your next attack against the same target equal to your Strength bonus?
Am I opposed to getting a bonus on the next hit because you missed this time? Yes.

I would similarly be pissed if you insta-killed (or added more damage) to a gun shot because you missed the previous time. You miss = fail to hit = do no damage.

Why should "miss" be any more a direct reflection of reality than "hit" is?
Linguistically?

http://www.thefreedictionary.com/hit
Defined as "To come into contact with forcefully; strike." (First line.)

http://www.thefreedictionary.com/miss
Defined as "To fail to hit, reach, catch, meet, or otherwise make contact with." (Again first line.)

Exactly, and also, like I've said before, some "misses" hurt.

NO THEY DON'T. Hitting softly hurts less. Missing doesn't hurt at all, because you missed. Planes that fail to collide are called near misses. They do NOT collide. They have zero HITS. Thus, they do not damage one another via collision - not even softly.

You know, I don't really like damage on a miss all that much, at least how it's written currently. The two things I want that would make me like it--no killing blows on a miss, and no damage on a natural 1, also make the rule more complicated, to the point that I just don't think it's worth bothering with.

But whether I like it or not, it's still a perfectly plausible way to model reality.
Also, it shouldn't work at all. You forgot that condition.

Of course it is. You were attempting to do 1d8+3 damage. You only did 3. Thus a failure in your attempt.

Or you just don't call a failure by a fighter with that feature a "miss". "Miss" can be a solid shorthand for all sorts of failed rolls.
Miss is a solid shorthand for failed attack rolls. You failed the attack roll. Now roll zero damage - because you failed.

And here's the flipside. Dragon breathes fire. Everyone make saving throws! Yay, I made it -- only half damage! But that half damage is still more than my hp total. So I die. But I was successful...on my "saving" throw. So why aren't I "saved"?
Area of effect. Meaning, it HITS all the squares in the area. It isn't aiming to hit your torso, head, arm, leg, or any part of a single person's body. It is aiming to hit the square. Technically in the 3e days you had to roll to hit that square. After you do hit the square everyone in the affected area need to roll to save - to take less damage as they are stuck in the area.

Example:
I can shoot a gun at you. I may HIT and succeed at placing a bullet in you. I may MISS and fail to put a bullet in you. I may "crit succeed" and shoot you in a vital organ.
Or I can throw a grenade at you. If I can hit the square, the physical place you are standing, then I succeed in blowing up the grenade in that square. Your chance for NOT taking damage is to be lucky and succeed on a save. If you are unlucky you take the full brunt of the effect. There is no situation (where you don't have cover or something) where you take zero damage from me lobbing a grenade.

Now, two handed swords, like all melee weapons and all ranged weapons, require a roll to HIT a person. When they do you can start to roll damage to see how badly someone is hit.
Fireballs/dragon's breath do not require a hit. You take damage for being in the area, even if it is only half damage - from it hitting behind you or something.

That is how they are different. Can we drop the "but fireballs/dragon's fire" gag now?

I think there are some situations where damage on a miss might make sense. A hard enough hit can still damage a person even if the weapon used didn't penetrate armor. Flexible armor such as a leather jacket is much lighter than rigid armor, but it doesn’t absorb the full force of the blows it stops.
Which is represented ALREADY by two different mechanics, both of which relate to the armor the person is wearing. The first is bonus to AC (DnD's typical method) to say that if you are wearing better armor, you are harder to vitally hit. And if you are wearing leather that you are still going to take damage from a similar (attack roll) attack whereas the guy in full plate won't.

The second of course is damage reduction, which IMO more closely approximates this relation. But it is one that DnD has historically shied away from using. As such all resolution of attack vs. armor is done with a single roll vs. AC. This model of "yeah, but so strong you still do damage on a MISS" doesn't reflect the one roll to hit history or model that DnD uses.
 

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