Li Shenron
Legend
* Is this really the point that stains credulity for you above everything else (in a game with magic...)?
For me, yes.
Seven pages of attempts to convince me that it is "logical" and "realistic" on one hand, or that it works gamist-ly on the other hand, have only actually convinced me of the incredible boringness of this fighter feature.
Really, it's this kind of "small issues" that, taken together once they reach a personal threshold amount, that can make the difference between love or hate a RPG. Because if despite of the gamist explanations about why "it works" and the simulationist explanations why "it makes sense", if it still feels a stupid idea in the end, then it makes me feel stupid for playing the game, and that's the last feeling I want to get from a hobby...
It seems to me that they need to get rid of damage on a miss, because those who like it don't like it as much as those who hate it hate it.
So get rid of it.
Indeed, simple as that. If something even this small is causing this much controversy among gamers, removing it would mean doing the game a service.
Just from a playing viewpoint, I LOVED the damage on a miss in the, what 1st or 2nd packet. What my character did was hit things. So he hit things! It gave me a feeling of mastery, that my character actually had a niche that made him special. So I'm a fan of hit on a miss in small amounts. If everybody is doing it, then no. But if only a select few even among trained warriors have it, than I'm okay with that. Options are good.
This is a trick to be aware of: you loved it because it boosted your PC. It's like extra sugar in your donut, you love it when you eat it, one day you'll wake up with diabetes. It's a cheap trick by RPG designers to make characters appear ever slightly more powerful than before. It's understandable, they have to market every edition or revision as "better" than before, and power creep gives you the illusion by mixing up "better game" with "more powerful characters".
Problem is, you have little control over those select few. It's easy to think you'll just ignore things later, and forget that there are other players and DMs who won't. There will always be someone coming up with a Silence spell every fight to universally neutralize spellcasters, if the designers are condescending some of its mechanics because "it's always just an option" or "you don't have to use this in your game".
Critics of this damage-on-a-miss feature are simply looking at the bigger picture. They are not only looking at how cool and special a (low-level) Fighter is with this, they are looking at long-term and large-scale implications on the game and fantasy setting. Unfortunately it pays off to focus on short-term and small-scale, after all it is WotC's interest to both boost excitement at the launch of new books and ignore long-term issues which are the best guarantee for the need of ever new revisions and new editions.
That is cool for the fighter but sucks for literally anything else.
Yep.