None of these is at issue, though, is it?
* Uncrittable creatures would take the SRT damage as usual.
* damage reduction (presumably you mean Damage Resistance, How to play p. 22) would halve damage as usual.
* poison damage would not be added
* high DEX AC creatures are affected as usual.
Right, except by Rodney's definition of what is happening should change ALL of these.
If the attack is so brutal that it is somehow transitioning through the armor and harming the creature.. then it is at direct odds with all of these.
What is happening is effectively described as a power attack applied as a finesse action (using 3e-ish terms). In the case of power attacking ("attack so brutal") it should interact with damage reduction differently. If it is striking ("in a specific place due to training") then it is a sneak attack. There are already mechanics for this. But this is modeled differently. Worse, we know how those two effects relate to creatures and targets in the game world.
And yes I mean damage resistance. Different version of the same mechanic I call damage reduction.
My point is this is trying to get in after when damage
resistance would be applied. You say it is halved as usual, but how? The description Rodney gave says that the fighter is hitting so hard that he still does STR. So, the targets armor is reducing the weapon section (something not necessarily equal to half - per the DR rules that exist) and that the STR gets through. Applying DR after that means you are applying it twice? The armor makes it so that you aren't doing W+STR and instead get STR... then apply whatever DR they would have (presumably armor-related) again to reduce the 3 to.. 1.5? If they want to have armor reduce the damage on an attack they can do that. But that isn't what it currently does. Armor currently increases AC. It makes attacks NOT connect in damaging ways. That is the explanation. Changing it works fine but that isn't what they are doing. They are special snowflaking. Further then, why is the 2H fighter the only one getting that? Shouldn't everyone apply their STR (maybe DEX) on attacks, on misses. W+ability score on hits. But that's not what they current have.
See
post 105, where I did engage on a point-by-point basis with several of your specific claims, which were shown to be contrary to the rules of 5e as we have them. You have not answered those specific claims. To say you want further "proof" but ignoring that which has been given to you does not make for constructive conversation.
I replied to post 105. You should look at my
post 112.
You replied to me saying that I was wrong because I didn't allow for the attack roll. I replied by saying that the result of the roll was irrelevant. I received no further responses from you. So, yes proof would be good. All you did was say I was wrong because I said they didn't need to roll. They don't. They need to
attack, but the result of the dice is meaningless. You
hit because you deal damage, even if somehow managed to roll a 0 on a d20 you still do this. (You obviously still get the ability on a roll of 1.)
Let's take you at your word that what matters are the "5e mechanics as the exist." Where, then, is the problem with the mechanics?
If you don't know what my problem with the mechanic is yet, you aren't trying. I know I am. And if you aren't figuring it out yet, I recommend we quit this - you start.
@
Kobold Stew tackled these upthread.
Addressed. You might want to read what I said to him.
If an immortal creature can be killed, it can also be worn down. What else does its hit point loss represent?
If an immortal creature, which needs not breath, eat, sleep, and so on, can be worn down through damage by physically wounding it....... you say should ALSO be killed by simply evading your attacks - even though there is no reason why it would be bogged down by simply flying around you.
My answer to what HP loss represents is the same as Celebrim already said, "If you connect, you are going to kill that thing." That is how you kill it. That is what HP loss represents. If you DON'T HIT and still manage to kill it?... yeah, then I don't know what HP represent anymore - and thus my issue with this mechanic.
If a creature is "uncrittable" (a 3E notion which I do not think has any currency in D&Dnext) why would it not take the damage? It can be worn down.
There is no concept of uncrittable in 5e? Weird. The uncrittable part only really mattered in the sense of avoiding sneak attacks/finesse attacks. I took for granted that something like it existed in 5e. Do HP, AC, Hit Dice, magic, different weapon damage dice, or skill checks no longer exist as well? I'm curious what else I've missed.
Now if there is a mechanic that deals with finessing/sneak attack immunity it should apply to this - via Rodney's description and reasoning. If not, then I withdraw my objection to "uncrittable."
If a creature has damage reduction (a 3E notion which has, as its analogue in D&Dnext, damage resistance) why would that not apply normally?
See above. Also, why wouldn't it?
Also, yes I'm familiar with 3e terminology, but as none of the three of us have any confusion over damage resistance instead of reduction I don't see why that is a sticking point. It just changes how the damage is reduced (how that reduction is calculated) not that it does/should reduce it.
If a creature has high AC, sucks to be it - it is being attacked by an opponent who can wear it down.
Sigh, right. But that is a flaw. High DEX translates to High AC. Having the best armor, likewise. If it no longer matters that you increased your AC that is a PROBLEM. Wearing down only works if you can actually do it. That immortal should not be worn down and die even though you never lay a blow on him. Ever. It doesn't make sense. If someone with this ability is fighting someone who is a trained soldier wearing full plate.. he should likewise never realistically be able to kill him through misses. Now I'm sure pemerton that you would say that the HP totals come into play but they shouldn't. The description
you gave implies that the damage should all be non-lethal and tracked differently. Also, I recall many discussions about other topics where you point out that HP should not be a fighter's only measure of staying in the fight. This is the worst kind of that. Wearing armor should matter for how well or poorly you can stay in a fight. The armor itself might tire you out - MIGHT - but historically doesn't (in Dnd). And even if it did, there is no reason why you would be tired out (by wearing say.. leather armor) if your opponent MISSES.
You could come up with a half dozen explanations for how this works, one for every type of creature where it doesn't make sense for the others:
The leather armor guy is bruised (presumably for lethal damage). The plate armor guy is non-lethaled to death. The fighter tires out the buzzing immortal somehow. And the other "niche" cases like that.
But in so doing you are saying that this mechanic doesn't make sense. It no longer works consistently in a single way. And now
I have to come up with the explanation for how it works each time. And you are also saying that I always have to adjudicate how the mechanic which should only do one thing - presumably a light lethal strike on a heavy swing (as Rodney describes) - is able to kill someone through tiring them out, bruises, or whatever that are different for every one of those half dozen types.
If a creature does bonus poison damage on a hit, and it misses, it wouldn't deal the poison damage because the trigger would not have been satisfied. I don't see the issue here.
Now I have to ask why not. If you are going to damage that immortal thing then you must hit even if it is the tiniest of scratches. Thus dealing minute damage (STR damage?). Presumably a regular attack that does minimum damage to the creature (with the W+STR) is still connecting with meat and dealing the poison. Also, where does it say that it does/should NOT cause poison? I get that it shouldn't but then again I still think that it shouldn't damage the flying immortal at all, when you miss.
In that case, I'm surprised that you are claiming that damage on a miss is at odds with the D&D tradition, given that you are by your own admission unfamiliar with a major recent component of that tradition.
I'm saying it is at odds with what I know. I don't know of 4e. I thus ignore it (as I largely ignore 2e and 1e and even exclude PF knowledge) from arguments.
Beyond that, yes it is at odds with the mechanics I do know of 3e. But worse it is at odds with 5e too. As I said up-post.. if it works as described as working (which doesn't currently make any sense) then it should apply across the board. All weapons and styles should be so expertly placed as to do STR (or DEX) to the target, on a miss. All of them. Not just the fighter.
This could quickly become an issue of fighter can't get good things (or however that goes), but my question remains that why the 2H fighter gets this in this circumstance when no one else does. To me it obviously doesn't make sense and it breaks my sense of verisimilitude. But I want to know why
you think the fighter should be so snowflakey, especially if 4e apparently broke from this
tradition of damage on a miss. Did only the 2H fighters in 4e get this ability too? (If yes, it would explain a lot now that I think about it.)