Salamandyr
Adventurer
As I've explained before...I have experience with swordplay and damage on a "miss" makes complete sense to me. Some people are such brutal fighters that even when you successfully block their attack, with your blade or your buckler for instance, the strength they bring to bear shocks your arm, loosens your grip, bruises you maybe. I've had bouts with people like that. I "won", meaning I succeeded in getting in a blow that would kill a person if it was done for real with a sharp weapon that I didn't pull the attack, but I felt scuffed up afterward.
I would modify the rule however... damage on a miss should not be able to take away an opponents last hit points. Killing a monster should require a "hit". I think that would take away a fair bit of the dissociation.
I'd also rule no damage on a natural 1 as well. It's not as crucial as the "no kills on a miss" rule, but it would also serve the fiction better. Even the most skillful and brutal warriors can still miss.
I would modify the rule however... damage on a miss should not be able to take away an opponents last hit points. Killing a monster should require a "hit". I think that would take away a fair bit of the dissociation.
I'd also rule no damage on a natural 1 as well. It's not as crucial as the "no kills on a miss" rule, but it would also serve the fiction better. Even the most skillful and brutal warriors can still miss.