Did anyone who has a problem with damage on a miss, have a similar problem with half damage on a miss from a variety of arcane spells in prior editions?
For example, fireball did half damage on a miss in third edition, unless you had the special Uncanny Dodge ability, in which case you could dodge the entire fireball even where someone with a higher Dexterity could not.
Did that cause similar issues with you? Or was it simply more believable that fire reaches between cracks in armor despite your dodging it (unless you have that special dodging ability), better than a sword wielded by someone with a special hitting ability?
you're completely confusing the saving throw with an attack roll. Saving throw effects depend on the spell and circumstances (cover, etc.) And yes, area effect spells make sense in-game doing 1/2 damage on a successful save, particularly those spells with no to-hit roll -Did anyone who has a problem with damage on a miss, have a similar problem with half damage on a miss from a variety of arcane spells in prior editions? For example, fireball did half damage on a miss in many prior editions, did that cause similar issues with you? Or was it simply more believable that fire reaches between cracks in armor despite your dodging it, better than a sword?
I did. But there were a variety of reasons for it, as others have said, as it was an area effect. It wasn't damage on a miss ... on a attack vs. AC. It wasn't every round. And oh yeah, given that it was 3e - it cost you something.Did anyone who has a problem with damage on a miss, have a similar problem with half damage on a miss from a variety of arcane spells in prior editions?
You mean evasion. In 3e it was called evasion (later improved evasion). Uncanny dodge had to do with dodging sneak attacks. Also, AOE.For example, fireball did half damage on a miss in third edition, unless you had the special Uncanny Dodge ability, in which case you could dodge the entire fireball even where someone with a higher Dexterity could not.
I don't think anyone explained it that the fire somehow invaded the cracks in your full plate. Burned the exposed parts of your skin? Perhaps but not "into the cracks." Also, EVASION. Also, dodging behind cover gave you the same effect as evasion - so mechanically it still made sense.Did that cause similar issues with you? Or was it simply more believable that fire reaches between cracks in armor despite your dodging it (unless you have that special dodging ability), better than a sword wielded by someone with a special hitting ability?
For example, fireball did half damage on a miss in third edition, unless you had the special Uncanny Dodge ability, in which case you could dodge the entire fireball even where someone with a higher Dexterity could not.
. Also, EVASION. Also, dodging behind cover gave you the same effect as evasion - so mechanically it still made sense.
You know, despite the text saying you must have "room to move" you never actually do! And besides, when that fireball explodes with its 20 ft radius (and that includes height) exactly where are you dodging to?
Behind your shield, duck and cover, erecting a simple ward against fire to absorb some of the force, a quick whispered prayer to your patron causes the fire to largely slip around you...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.