Question - how to cure effects of Wounding spell?

Vanye

Explorer
The Wounding Spell feat from Lost Empires of Faerun causes everyone hurt by the spell to continue losing 1hp/round. What will stop the damage effect? I hit the party with a wounding ice dagger spell last night, and the fight ended, but we didn't have the time to do any follow up. Now, I've got players emailing me asking how to stop the effects, and I didn't bring my book with me to work today, so if someone has it handy, I'd appreciate it if you could let mek now what will end the wounding effect.
 

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Scharlata said:
Heal DC = spell's save DC; if no save allowed, than Heal DC = spell's save DC, too.

Do you mean that a cleric-type casting a cure spell has to make a spellcaster check, DC=spell's DC, in order for the spell to work (which then ends the wounding), or a normal Heal check to do the same? Or do they just make a save each round until its' successful?
 


MerakSpielman said:
[...]OR you can make the aforementioned Heal skill check.

Yes, that's it! I'm sorry to be so vague. The Heal check DC to stop the effect is equal to spell's save DC (and if no save was allowed, then calculate a "virtual" saving throw DC to determine the Heal check DC).

Kind regards
 

Scharlata said:
Yes, that's it! I'm sorry to be so vague. The Heal check DC to stop the effect is equal to spell's save DC (and if no save was allowed, then calculate a "virtual" saving throw DC to determine the Heal check DC).

Kind regards
I thought the Heal check was DC 15 from the DMGs(?) wounding ability. Don't have any books available.

Wounding is different in 3.5.
 

Mahali said:
I thought the Heal check was DC 15 from the DMGs(?) wounding ability. Don't have any books available.

Wounding is different in 3.5.

Hi!

We were talking about:

Wounding Spell feat from Lost Empires of Faerun


Kind regards ;)
 

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