Question regarding native outsiders

Reese

Banned
Banned
Does anybody think if it might be unbalancing to allow a player to take a feat (called Planetouched) that gives them the native outsider subtype, darkvision out to 60 feet and one of the following resistances: cold 5, electricity 5, fire 5. I ask because I'd like to design a chain of feats that could improve upon creatures that have the subtype naturally and allow for unique prime material pcs that have some ancient trace of outsider blood.
 

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ye i think it would, Maybe if you make this over 2 feats.. theres already a feat giving +5 resistance against one energy type, Making one doing the same + darkvision is just abit too good.

Theres also an Epic feat giving 10 resistance against one energy type
 

Agreed. Getting both for one feat is just too good, Miss Witherspoon.

Planar Epigone (Planetouched)
An distant ancestor's exrtaplanar blood runs through your viens.
Prerequisite: Humanoid or Monstrous humanoid, 1st level character only.
Benefit: You gain darkvision 60'.
Note: This feat is a prerequisite to all other Planetouched feats.

original creation, certified 100% open content. OGL ommitted cause I felt like it and I don't think I'll get sued, but if I do, I'll return to edit post.
 

Arbiter of Wyrms said:
Planar Epigone (Planetouched)
An distant ancestor's exrtaplanar blood runs through your viens.
Prerequisite: Humanoid or Monstrous humanoid, 1st level character only.
Benefit: You gain darkvision 60'.
Note: This feat is a prerequisite to all other Planetouched feats.
Thanks for the replies. This looks great. Thanks! :)
 

Arbiter of Wyrms said:
Benefit: You gain darkvision 60'.
Note: This feat is a prerequisite to all other Planetouched feats.
I dislike this feat. For one feat races without darkvision can get darkvision. Races with darkvision can not get any other planetouched feats because they do not take the planar epigone feat.
 

yennico is right, a feat granting Darkvision is VERY good if you don't have it already, otherwise it's obviously worth zero. At least make it stack with existing Darkvision if you intend the feat to be a prerequisite for the rest.
 

Anyway...

Now I'm checking the Outsider type and Native subtype. If you use these types over a race without racial HD, you don't need to worry about the outsider's "features" (HD, BAB, skill points and ST), but only its "traits":

Darkvision 60ft
Simple & martial weapon prof
Not subjects to many spells (typically those which affect humanoids only)

with the other traits (regarding resurrection and the need to sleep & eat) being nullified by the Native subtype.

IMHO granting the proficiencies is a mistake (it's completely irrelevant to martial classes, basically of no use for arcane casters, and way too good for clerics, druids and rogues). I'd simply ignore this.

About the rest, I think Darkvision, one energy resistance 5, and immunity to some spells can each be worth a feat, with the last being perhaps something less. You could grant for a single feat the native outsider type first and use that as requisite for the others. If you feel generous, the first feat could grant also either Darkvision or one resistance, player's choice.
 


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