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First Post
CRGreathouse said:drowdude is correct.
Forgive me for asking but is this your gut or has there been some sort of quasi-official confirmation (Caliban...

CRGreathouse said:drowdude is correct.
nharwell said:
I would argue a restriction like that would make greater wildshape useless, particularly considering that you sacrifice so much spell power for the ability. IMHO, "familiar with" implies "having seen." That is still a significant restriction, and should limit abusive players.
I agree the dire and the legendary don't seem like much to worry about, and even the dragon's have so many HD you'd only be able to change into really young ones, but there are some like the rope or a golem that seem pretty scary. You're right about the immunity to magic being extraordinary, but the DR is supernatural (MM pg. 9) but beyond that golems are human shaped which means that because of the Shifter's ability to shift equipment as well you'd have a Iron Golem Outfitted as an 18th level character, that seems like it might be broken.wolff96 said:As an aside, I would worry less about dire animals and legendary animals than I would about things like Ropers, Remorhaz, the larger dragon categories, and constructs. Ropers are pretty darn evil and all their abilities are EX. Same for the Remorhaz -- hit with the bite, win a grapple, and kiss up to two large creatures goodbye. (Only caveat -- must STAY a Remorhaz until they're digested.) Dragons, even without their breath weapons or spells, are EVIL. And except for the gas cloud, everything on an iron golem is EX, including that DR of 50/+3 and the immunity to magic.
That's one of the things I hope to have a lot of fun with as this character. Really being excited about new and different creatures could be a lot of fun. The role-playing aspect is also one of the reasons why I added this line to the DC table:Chun-tzu said:You know, the Shifter has got to be the only member of the party who gets excited about meeting strange and unfamiliar monsters! The more dangerous the better!
wolff96 said:Granted, they can't be healed like a normal creature, but the shifter just turns into some other form and gets healed normally. Yowch, now THAT is a powerful form.
wolff96 said:My mistake on the damage reduction -- I forgot that one was a supernatural ability.
After a bit of research, though, I found something WORSE than an Iron Golem. It's a Clay Golem.