Quick Trap Question... Trap XP only for Rogue ?

Rashak Mani

First Post
So does the rogue get all the XP for a found/disarmed trap ?

So a 7th lvl Rogue disarmed a CR4 lvl trap = 700xp only for himself only ? Or it goes into group XP pool to be divided.
 

log in or register to remove this ad

It goes to the entire group. It is no differant than when the fighter single-handedly kills a creature. That XP goes to the whole group, too.
 

No.

According to the core rules, there's no difference for assessing a monster or a trap... the whole party in question divides the experience (DMG p. 165-166).
 

I thought it was mentioned somewhere that if an individual faces X danger without support or help from the group he get the XP award alone...

Seems many dont think so...
 

If he's functioning as part of the group IN ANY WAY, then the XP is split. If he's wholly and utterly on his own, then the XP is his and his alone.

Otherwise we get the situation where one party member enters a room, closes the door, fights the creatures/solves the puzzles therein, being badly wounded in the process, gets ALL the xp for the challenge, then promptly runs back to the party to get healed. ie - they are still relying on the party to be there, they just don't want to share the rewards.

Consider - if the party thief had been grieviously injured while attempting to disarm the trap, would he have been willing to give up any help from the party in aiding him? Would he have expected the cleric to heal him? If he'd been attacked while disarming the trap, would he have expected the party to defend him? If the answer to any of these is yes, the XP goes to the party, not the individual.
 

Rashak Mani said:
I thought it was mentioned somewhere that if an individual faces X danger without support or help from the group he get the XP award alone...

But that's not what you originally asked.

A rogue disarming a trap does not immediately count as being alone and without support. If there's a group with him and/or backing him up while he's doing it, then it's a normal encounter for the whole party.

I agree with the previous poster on the details surrounding this.
 


I can see how in some ways, the Rogue should get the experience.

I've had my own rogue literally Thrown down a hall to check for pressure plates by the party half orc barbarian... and there's just something about almost always taking it on the chin for the group (with acid arrows, landing in pit traps filled with black puddings etc) that makes you favor Trap Exp becoming rogue exp instead.

When the party says "Good luck, we'll be over here, away from the blast radius" or they move out of the room entirely / ready actions to sprint if they hear "oh bother," I think there should be some mechanic in place to account for it. No Risk = No Reward... forget resource use.

This also speaks volumes for my rogue's trap skills... his method was "set it off and survive" pretty much =)
 

Our groups Monk has all kinds of saving throw boosters and more or less works on the "disarm" it the hard way technique. High reflex saves are a saver.

He does get away pretty well most of the time... slippers of spider climbing help when he prefers to walk around possible trap areas.

That is what we get for not having a rogue.
 

I think the kinds of situations clark411 mentioned are times when it might be permissible to give the rogue the exp, or at least give him more of the exp than everyone else gets. The party's not backing him up much there. But as a perfect example of when everyone splits it normally:

RoguePC: I search for traps. (Roll). I got a 23.

DM: You find a strange copper plate on the wall. Just getting near enough to see it clearly causes your skin to tingle and your hair to tingle slightly.

RoguePC: "Okay guys. It looks like a lightning trap. Everybody get ready."

WizardPC: I cast Protection from Elements(elec) on RoguePC.

ClericPC: I get out a potion of Cure Moderate Wounds in case he really takes it badly.

FighterPC: I draw my weapons and move to the back of the group with the other torch, taking 20 on a spot back the way we came, in case this is an ambush.


Whether the rogue succeeds at the disarm or not, everybody did their part there. Everyone gets their XP. On the other hand if a Half-Orc Barbarian in my campaign tossed the halfling down the hallway to "look" for traps, I'd give the rogue most of the XP for any he dealt with, but I'd give the Half-Orc a bit of bonus RP exp.
:D
 

Remove ads

Top