Ridley's Cohort
First Post
The D&D rules break down if the players exhibit exceptionally poor teamwork. The barbarian shoving the rogue down a dangerous looking corridor is only one example of this problem.
The other side of the same coin is the armored grunt who is always standing in front when all hell breaks loose. Guess who gets tired of cutting himself out of the acidic guts of Big Ugly Monsters?
I have played such grunts and ocassionally flat out refused to walk first down some corridors: "Looks like a job for a Scout. Don't worry; I will be right behind you." That doesn't mean my grunt hasn't been doing more than his fair share.
Truthfully, very rarely are traps terribly dangerous if someone is there to back you up. 3e has guidelines for the CR of a trap. If the DM recklessly ignores those trap guidelines the results are no different then if he does the same for monsters: dead PCs.
The other side of the same coin is the armored grunt who is always standing in front when all hell breaks loose. Guess who gets tired of cutting himself out of the acidic guts of Big Ugly Monsters?
I have played such grunts and ocassionally flat out refused to walk first down some corridors: "Looks like a job for a Scout. Don't worry; I will be right behind you." That doesn't mean my grunt hasn't been doing more than his fair share.
Truthfully, very rarely are traps terribly dangerous if someone is there to back you up. 3e has guidelines for the CR of a trap. If the DM recklessly ignores those trap guidelines the results are no different then if he does the same for monsters: dead PCs.