Halivar
First Post
If you are not being rewarded for good roleplay, then you to speak with your DM (the guy who hands out XP).skeptic said:Even more sorry for those who were looking to add a narravist* layer on top of it.
If you are not being rewarded for good roleplay, then you to speak with your DM (the guy who hands out XP).skeptic said:Even more sorry for those who were looking to add a narravist* layer on top of it.
Lackhand said:Elaborate on the apparent non-sequitur, please?
xechnao said:If I want to sell a novel, I will hint about plot or theme development points. In rpgs setting background that makes its way to the rules is a kind of storytelling focus of a game than the new edition will lack at launch. Instead of alignments, pantheons, world relations and specific problems you will be (and already are) elaborating your thoughts on board game rules. Even as a DM. There is no Greyhawk now and we know that settings will change -so for 4e fans not worth it investing your creativity in forgotten realms or eberron development right now.
Instead you will get encounters ready for use and what you mostly need is to think and learn how they are designed to play out so you can use them at their best. DDI seems a perfectly matching tool or interface to this gameplay-gamestyle.
Instead of thinking of D&D as the background story you need to develop, they mostly remind you to focus thinking of it as a tabletop game first. It is a question of emphasis or focus of the 4e launch.
While 3e was largely accepted and welcomed as a rules tide up of a game that could desperately benefit from, 4e now seems more of a new game than the rules tide up of 3e from 2e.
Halivar said:If you are not being rewarded for good roleplay, then you to speak with your DM (the guy who hands out XP).
Hussar said:You are assuming that the game will be so different that you will be unable to use the flavor elements from previous editions? I strongly disagree. Where do you get this from? From the delve format at DDXP? Because, that's how the Delves have been run since they started, regardless of edition.I have never thought of D&D as a background story that I needed to develop. I never used Greyhawk or Forgotten Realms. For me, D&D has always been the ruleset I've used to develop my own material, aside for a couple of years delving into Scarred Lands. I suggest you look at the pdf that's being flogged on the front news page here at Enworld. That will truly help to set you straight.
Revinor said:Donjon is very good example.
Amen.smathis said:In fact, I would argue that one of the reasons it's such a frequent topic on the Forge is because groups/gamers actually want the kind of long-term play and "choose-your-play-focus" incoherence that D&D directly (or indirectly) supports. I believe these guys/gals (usually DMs) feel that if they could get their Narr jollies off the world's most popular RPG then all their problems would be solved.
smathis said:For my part, I'm glad that D&D is incoherent and unfocused. I'm giddy that I finally have a seat at the table with a little twist of N added to what was previously a system designed for S and barely supported G playstyles. Streamlining and optimizing the G, downplaying a bit of the S and making it easier to N, makes D&D more of a playstyle Swiss Army knife.
And I think that was a wise choice. Take away my Forge merit badge, if you must.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.